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Eminence in Shadow

Mod based on the anime The Eminence in Shadow
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eminence-0.3.0.jar

File nameeminence-0.3.0.jar
Uploader
Profe3458yProfe3458y
Uploaded
Oct 13, 2026
Downloads
16
Size
3.2 MB
Mod Loaders
NeoForge
File ID
9166440
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:eminence-in-shadow-1739129:9166440"

Learn more about Curse Maven

What's new

* Endless Tower (/tower start, or the "Tower" tab in the raid window; works with a party):
  - Floors never end: every floor gives enemies +12% health and +5% damage.
  - A champion every 5th floor; a boss and a reward chest every 10th (XP, diamonds, gold; Nightmare Shards from floor 20; netherite scraps, enchanted golden apples and Shards of Oblivion higher up).
  - Random floor twists: swarm, elites, darkness, haste.
  - A lethal hit throws you out of the tower instead of killing you; you restart from your last cleared tenth floor.
  - Server leaderboard: /tower top. Leave with /tower leave.
* Nightmare Raids (the "Nightmare" tab, unlocked by beating a boss in a normal raid):
  - The boss has x2.5 health and x1.5 damage, on a dark arena, with a 10-minute limit.
  - 1-2 random curses: Enraged (faster, can't be knocked back), Summoner (calls help), Vampiric (heals by hitting players), Volatile (marks under players explode after 1.5 s), Shielded (invulnerable for a moment at 75/50/25% health).
* Nightmare Shards: rewards from nightmares and high tower floors. 10 shards = one infusion: +1% damage and half a heart, permanently, for every character (up to 30 infusions).
* Balance:
  - Bosses are much tougher. Their health is tuned to the damage players deal at the level where they meet them, so fights take minutes, not seconds (Possessed 2,600 ... Sid and Diablos 70-75k per life).
  - No single hit deletes a boss: an ability takes at most 6-10% of its health, an ultimate at most 8-20%.
  - Boss hits are dangerous: they ignore 35-60% of armor, add 4-11% of the target's max health, and your own damage reduction only works up to 15-30% against them. Roll and parry matter.
  - All characters deal 170-350 damage per second at level 50 (before, the range was 85 to 1000).
  - The mod's regular mobs scale with the nearest player's level.
  - Lower spawn rates for wolves, Cult knights, impostors, agents and Children of the First.
  - Boss drops are more modest in vanilla valuables (Nether Stars, enchanted golden apples).
* New models:
  - Mobs drawn on the player model got 3D gear over the skin: hoods, pauldrons, tabards and capes that sway as they walk.
  - Redrawn: the Cult knight, the Garden agent, the Child of the First, Zenon (both forms), Sid, Shadow.
  - Iris, Alexia and Claire were rebuilt from scratch: new figure, layered hair, flared skirts, anime faces.
  - All other bosses, the Seven Shadows' armor and the blades were repainted with proper shading, bevelled metal, glossy slime suits and cloth folds.
* Fixed: True Shadow was drawn on the slim model in the menu and on summoned members.

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