EMF Compat: ParCool

A small client-side mod that makes ParCool! animations work correctly with Entity Model Features player models.
Without it, EMF resource-pack animations can override ParCool's parkour poses. With this addon, vaults, wall runs, rolls, climbing and other moves look the way they should and, in some scenarios, even better.
Tested with Fresh Animations: Player Extension. But should also work with other player animation packs.
Features
- Supports all ParCool moves.
- Works with ParCool 3.4.x and 4.x.
- Works for your character and other players.
- Keeps unrelated resource-pack animations playing where possible.
- Smooth transitions between ParCool moves and resource-pack animations in ParCool 4.
- Cross-Compat with other EMF Compat Extensions.
- Does not change your first-person view.
Fresh Animations module
The mod includes an optional animation module for Fresh Animations: Player Extension, made with FreshLX's permission.
This pack gives ParCool moves animations that match the Fresh Animations style, including fast running, jumping, ledge and bar movement, climbing, crawling and swimming.
To use it, enable EMF Compat: ParCool Animations in the resource-pack list and place it above FA+Player.
Hands and Legs IK

Turning while hanging

Config
Open Mods → EMF Compat Core → Config → ParCool.
- EMF compatibility: enables or disables the addon.
- Pose scope: choose whether ParCool controls the whole pose or only the limbs.
enjoy _