promotional bannermobile promotional banner

Emerging Technology: Community Edition

Hydroponics, plastics, synthetic meat & more
Back to Files

emergingtechnology-ce-1.3.21-ce.1.jar

File nameemergingtechnology-ce-1.3.21-ce.1.jar
Uploader
STBuilderSTBuilder
Uploaded
Aug 31, 2026
Downloads
6
Size
1.0 MB
Mod Loaders
Forge
File ID
8776150
Type
A
Alpha
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:emerging-technology-hydroponics-community-edition-1676056:8776150")

Learn more about Curse Maven

What's new

First version of the Community Edition.

MoonManModding stopped publishing source after 1.3.21-beta and has since gone
inactive. Versions 1.3.22 through 1.3.26-alpha exist on CurseForge as jars only,
so this fork is built on 1.3.21 the newest upstream code that is publicly
available. Please read the note at the bottom before installing.

Bug fixes:

- Machines ran at half their configured speed. A miscounted tick meant every
  machine cycled once every two ticks instead of every tick, so generators
  produced exactly half the energy listed in the config.

- Harvesters and Grow Lights created energy out of nothing. When pushing power
  to an adjacent machine of the same type, the receiver was credited but the
  sender was never actually charged. Chained machines also recirculated this
  free energy until their buffers filled, after which they stopped accepting
  power from generators or cables entirely.

- Optimisers applied the wrong fluid bonus. With more than one Optimiser
  affecting a machine, the fluid modifier was overwritten by the energy
  modifier, so water consumption was scaled by an unrelated number.

- Solar Glass checked the same block twice when looking for sky access instead
  of checking the two blocks in front of it.

- The Harvester could crash with a NullPointerException. Two guards against
  missing blocks were present but ineffective one had an empty body, the
  other ran after the value it protected had already been used.

- Machines no longer touch unloaded chunks when distributing energy, which
  could force a chunk to load while another was still loading. Energy
  distribution also now stops after 64 blocks instead of scanning without
  limit every tick.

- Tile entities are now removed from the event bus when unloaded. Previously
  every chunk reload left the old instance registered forever, so it could
  never be freed and kept receiving events.

Translations

- Completed every unfinished language file. Russian, Ukrainian, Chinese and
  French were missing entries that showed as raw text such as
  "tile.emergingtechnology.aquaponicbase.name" in game. All nine languages now
  carry the full set of keys.

Note on missing content

This build is based on 1.3.21 and therefore does not include the Aquaponic Tank
multiblock (Controller, Port and Tank blocks) or other changes made in 1.3.22
through 1.3.26. If you are currently using 1.3.25 and have built an Aquaponic
Tank, do not install this version over that world.

Original mod by MoonManModding, MIT licensed.

This mod has no related projects