emerald_warriors-1.1.0.jar
Curse Maven Snippet
What's new
## Emerald Warriors 1.1.0
First public release on CurseForge
### Contracts & Loyalty
- **Loyalty system:** the longer a mercenary serves the same owner, the cheaper their renewals get (up to 55% off).
- **Permanent contracts:** after several weeks of loyal service (the exact moment is unpredictable), a mercenary may decide to serve you for life — no more payments. Announced with a special message and sound.
- **Expiration warnings:** you get two action bar warnings before a contract ends (about 5:00 and 2:30 minutes left), plus a final notice when it expires. The mercenary also tries to walk over to you, so you don't miss it.
### Combat & AI
- Guarding and patrolling mercenaries no longer detect enemies through walls — they need line of sight, just like vanilla mobs.
- Mercenaries on **Unassigned** orders now put away their weapon and shield, only drawing them when attacked.
- Archers and crossbowmen keep the high ground when they have a clear shot.
- Ranged aiming animation now follows the target (head, arms and bow/crossbow).
- Endermen are left alone unless they are provoked or you order an attack; archers switch to melee against them.
- Fence gates only open when a mercenary actually needs to walk through.
### Mounts
- Horses, donkeys, mules and camels are supported — both in camps and for hired mercenaries.
- Mounted mercenaries now fully steer their mount; it no longer wanders off on its own.
- **Lance charge:** mounted mercenaries wielding a lance use the vanilla charge attack. The faster the gallop, the harder the hit.
- Improved travel and combat speed on mounts, with special handling for camels.
### Squad Command
- Goat horn and spyglass orders now reach **128 blocks** (up from 64).
- Spyglass tactical orders keep working after leaving and rejoining the world.
### World Generation
- Final spawn balance: mercenary camps are about as rare as villages, and wandering mercenaries appear occasionally.
- Wandering groups of 1–4 mercenaries; some travel as mounted patrols led by a veteran.
- About 25% of camp mercenaries come with a mount.
- Camps can generate on slightly more varied terrain.
- Fixed a freeze when generating new chunks containing camps.
### Requirements
- Minecraft 1.21.11
- Fabric Loader 0.18.4+
- Fabric API
- Java 21
This mod has no additional files

