embodied_intelligence-2.2.0.jar
Curse Maven Snippet
What's new
Fixed
- Mobs no longer ignore a closer prey in favour of the player. Target selection
previously compared health first and movement speed second. The player's base
MOVEMENT_SPEEDattribute is 0.1 while every mob/animal sits at 0.2–0.5, so the player won every equal-health comparison regardless of distance — mobs would walk past a villager/animals standing next to them to chase the player. New selection chain: melee range first (≤3 blocks) → distance lead (≥2 blocks gap) → lower health → slower movement (players excluded from this comparison) → more harmful effects → closer distance. Pool of candidates, goal types and conditions are unchanged; only the ordering is fixed. - Target-switch log line was printed at INFO unconditionally (log spam in fights); it is
now gated behind
debugTargeting.
This mod has no additional files