Embodied Intelligence

Give hostile mobs a brain: keep-distance kiting, thrown-block combat, projectile dodging, tunnelling, wall climbing and hive-mind awareness. Server-side; every feature is an opt-in entity list.
Back to Files

embodied_intelligence-2.2.0.jar

File nameembodied_intelligence-2.2.0.jar
Uploader
WU_SHUANGCBWU_SHUANGCB
Uploaded
Oct 17, 2026
Downloads
3
Size
161.1 KB
Mod Loaders
Forge
File ID
9220316
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:embodied-intelligence-1749732:9220316")

Learn more about Curse Maven

What's new

Fixed

  • Mobs no longer ignore a closer prey in favour of the player. Target selection previously compared health first and movement speed second. The player's base MOVEMENT_SPEED attribute is 0.1 while every mob/animal sits at 0.2–0.5, so the player won every equal-health comparison regardless of distance — mobs would walk past a villager/animals standing next to them to chase the player. New selection chain: melee range first (≤3 blocks) → distance lead (≥2 blocks gap) → lower health → slower movement (players excluded from this comparison) → more harmful effects → closer distance. Pool of candidates, goal types and conditions are unchanged; only the ordering is fixed.
  • Target-switch log line was printed at INFO unconditionally (log spam in fights); it is now gated behind debugTargeting.

This mod has no additional files