File Details
ashfall_industrial-1.1.0.jar
- R
- Feb 11, 2026
- 429.76 KB
- 118
- 1.21.1
- NeoForge
File Name
ashfall_industrial-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Major Features Added Escalation systems focused on survival multiplayer: Radiation Zones 2.0 (chunk-based radiation persistence/spread) Advanced gas simulation (wind, density, cave sink behavior) Missile launcher + warhead system Reactor meltdown event chain (warning, sirens, fallout) Blacksite security loop (keycards, locked doors, terminals) Survival & Progression Added full survival recipes for escalation content. Clear progression gates: Early: Geiger/coolant/filter pipeline Mid: gas mask, scrubber, security systems, reactor components Late: reactor core, emergency shutdown, missile launcher, warheads Added progression/risk tooltips to core escalation machines/items. Multiplayer & Balance Server-authoritative validation for escalation actions. Added config controls for: Damage multipliers Cooldown scaling Range caps and stack caps PvP destructive toggle Siege windows Event cadence / destructive toggles Optional warfare tax rate hooks Added anti-abuse gating for destructive systems: Fuel + cooldown + warhead consumption Protected chunk and siege window checks Optional PvP blast denial behavior Radiation & Gas Performance Radiation stored in SavedData per chunk and spread by interval (no per-tick world scans). Region-sampled radiation updates (8x8-chunk grouping) for better server scaling. Gas updates are interval-based with bounded budgets. Reactor / Warfare Added meltdown warning and impact events. Siren trigger support for nearby warning infrastructure. Emergency shutdown now consumes coolant and applies cooldown. Missile GUI includes cost/risk/warning messaging. Worldgen / Structures Added Blacksite Facility structure set and template pool definitions (example data). Added vault door marker worldgen in contaminated wasteland so keycard gameplay exists in-world. Added blacksite-themed loot table examples. Assets Added a full escalation asset set at 128x128: New block textures New item textures New GUI textures and overlays Block/item models and Blockbench examples Added escalation sound event mappings and language entries.