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Embellish

Animation, optimization and better item poses.
Screenshot 2026-08-22 225804.png

Screenshot 2026-08-22 225804.png

cd141f2b950121a9b898863aceae45382251e55f_0.png

cd141f2b950121a9b898863aceae45382251e55f_0.png

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Description

image

Client side animation and polish, better item poses.

Body movement that looks like it has a body in it, and footprints that are actual geometry. Minecraft's animations are fine. theyre also from 2011 and it shows.

imag1

This reworks how things move without touching how anything plays. Every item gets a grip that suits it so a sword isnt held like a torch, swings carry weight, heavy tools drag a little when you turn.

In third person your character leans into a sprint, rides the stride instead of gliding along the floor, gathers on a jump and braces on a landing. swimming and elytra have real shapes. it sits on top of the vanilla walk cycle rather than replacing it, so nothing fights the game.

Footprints are geometry on the ground and they fade. landings, water and combat run through one impact system so the effect matches the force behind it.

then the small stuff: damage numbers, a durability bar you can read at a glance, break progress, death coords and a compass back to them, xp popups, an fps graph that only shows during an actual stutter. most of it is off until you turn it on.

Needs Embellish API. client side only, works on servers, sends nothing.

heads up: body animation doesnt work on forge 1.20.1. everything else does. fabric 1.20.1 is fine.

settings are in Mod Menu on fabric, the config button in the mod list on forge and neoforge. F8 opens it directly. F7 kills every effect at once, handy for checking if something is the mod or not.

The Embellish Team

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AI Developer with 4+ years of experience in LLMs, Generative AI, and Image Generation. I also independently develop and publish software and Minecraft projects.

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