elsebase-1.1.0.jar
Curse Maven Snippet
What's new
Instant portal placement now finds short 1×2 corridors, adjacent lateral spaces and nearby terrain steps, requiring safe footing instead of choosing floating positions.
Arriving inside a portal no longer sends players straight back: that surface re-arms only after they leave it.
Leashed entities follow players through personal and permanent portals in both directions, including boats and nested passengers. Unleashed pets keep their normal behavior. Unsafe or denied companions remain behind with a warning and their disconnected leads returned.
Fixed rooms retaining gray structural textures when themes arrive during Sodium's initial mesh build, including direct Backdoor starts.
Fixed personal entry being blocked by construction on or above the spawn anchor. Entry, initial starts and respawns first find safe nearby footing; if none exists, a bounded emergency repair clears the anchor column subject to protection permissions. Outside summons no longer require a clear anchor.
Incoming attacks delay instant portal summons/recalls for three seconds by default, configurable from 0 (disabled) to 300 seconds. Fire, poison and wither ticks do not renew the delay; existing portal travel remains usable.
Optional config option: first-join starts at the player's personal Backdoor anchor, with a respawn point there. Later logins retain their location; missing respawn points recover to the Backdoor, while valid chosen respawns remain respected.
Optional config option: refuse instant summons inside the Backdoor when no outside destination is known. Outside summons and remembered returns remain usable.
Native config labels, help and new messages translated in all eight supported languages.
Existing 1.0.0 worlds remain compatible
This mod has no additional files

