Elite Mobs 6.7.0 (Fabric 1.20)
Curse Maven Snippet
What's new
Elite Mobs 2: The Sequel of Dante's Inferno 6.7.0 for Fabric 1.20
Fixed: Berserker and Lucifer Dust were "Too Expensive!"
The anvil asked 55 levels for Berserker Dust and 80 for Lucifer Dust. The anvil refuses anything from 40 levels up, so in survival those Dusts could never be put on an item. The Infernal Forge now costs 4 / 8 / 12 / 16 / 20 levels (Rough to Lucifer), plus 1 for each Dust already on the item: 29 at most.
New: Dusts stack
- Put several Dusts on the same weapon or armor piece: up to 10 per item. The name shows how many (
[Lucifer +4]) and the lore saysInfusions: 5/10. - Any Dust works on any forged item, so Berserker and Lucifer Dust can go on the same sword. The highest Dust sets the rank and every Dust adds its power.
- Each extra Dust gives weapons +1 / +2 / +3 / +5 / +8 attack damage (Rough to Lucifer) and a little more attack speed. Armor gets +0.5 / +1 / +1.5 / +2.5 / +4 armor per piece, plus more toughness, max health and knockback resistance.
- Every 3 extra Dusts also raise the rank's enchantments by one level (Sharpness, Protection, Fire Aspect, Looting, Thorns...).
- A sword with 10 Lucifer Dusts has +96 attack damage and Sharpness IX.
- The Infernal Forge chapter of the Codex shows the new costs and explains stacking, in every language.
Nothing else changes from 6.6.6: items forged before keep their rank and count as one Dust; elites, Lucifer, existing worlds and circle progress carry over. Replace the previous Elite Mobs jar with this one.
This mod has no additional files

