Elementure1.15.2v1
Curse Maven Snippet
What's new
Update 1.3.1
This changelog isn't exactly complete, I'm putting what I remember from this update here. If you want a more fleshed-out version, I'd recommend to go on the discord since I keep it updated constantly.
Technical stuff
-Updated the mod to 1.15.2. I'm going to update it to 1.16.5 soon enough.
Removed/repurposed
-All the old mobs. Only a select few were kept.
-Deleted the lootbags and most of their loot. Some of it was kept, but it was not properly implemented
-Deleted the money system. I deemed it pointless since the base emerald system was easier to work with and to modify.
-Deleted a bunch of random items. I honestly don't even know which anymore, but most of them weren't fully functional or had their functions compressed into other items.
-Connected textures for multiple blocks
-A bunch of references
-Greatly improved on a bunch of old textures
Blocks
-Repurposed the crystal blocks to crystal shell blocks that will now generate around memory hearts
-Added in memory hearts, a new (and very rare ore) which allows you to make a Memory Matrix to infinitely teleport between "checkpoints" called Memorials
-Added in a bunch of blocks called Memorials which match with their biomes. These blocks are made from those you find in their respective biomes.
-Added in mycenium
-Added in Mycenan shrooms
-Added in mycenan moss and moss bricks
-Added in mycenan vines
-Added in new berries
-Added in a Hatching pod which allows you to duplicate certain resources by consuming Potent Jelly(dropped by the Obleck Lord)
-Remade the berry bush models
-You can now right-click berry bushes to harvest them
Sets
-Added in a few set abilities
-Added in the mycenan alloy set which includes a rare Katana that can only be looted through secret chests
-Renamed Cobalt ore to Dazzling ore
-Added in a recipe for Brontium ingots
-Added in the complete Brontium Set(this thing exists since the first update almost and only the sword was added in until now)
Boss fights
-I got rid of every boss fight except for the Iron Knight
-The Ragdoll mummy will be added back in shortly
-Added in the Desecrated statue mini-boss
-Added in the Obleck Lord boss. This boss has a custom moveset which includes a swipe attack, a bullet attack, a laser attack, a turret summon attack and a bomb attack. All of them with custom animations.
-Added in the Mycenan Lord, a fungal menace which drops really cool loot like a Mycenan Pouch, explosive throwables and others
Entities
-Retextured the elementals
-Kept the Iron knight
-Added in the coal puck, a mischevious coal fairy which spawns undergound, can be set radiantly on fire and drops coal
-Added in the Mycenan Villagers
-Added in a horde of new mycenan monsters
-Added in the Mycenan Shroomals + Shroomlings + Sporelings
-Added in the Mycena Truffloons + Trufflings
-Added in the Mycena Fumoons + Fumoon Shroomals + Fumoon Shroomlings + Fumoon Sporelings
-Added in infected shroom guards
-Added in Mycenan roamers
Mechanics
-Added in the relic inventory and many relics like charms, relics, artifacts, familiars, cores and bags!
-Added in multiple villagers/npcs. The elder will give quests eventually.
Dimensions/biomes
-Added in the pitlands (the dimension is accessible, but heavily work-in-progress)(you can't come back yet so don't go there)
-The Hellan still exists, but I'm now asking myself what I should do with it
-Added in the Mycenan Grottos and the Mycenan depths, two parts of the same biome which generate in a very special and unique way. Find these in the plains biomes.
Structures
-Deleted a bunch of the old structures
-Added in a house which spawns with you (this house will be made indestructible later, it'll also include a cool secret)
-Kept the sword shrines
-Kept the elemental shrines (made them rarer though)
-Kept the buried sword
-Remade the iron knight arena
-Kept the extra trapped desert temple
-Kept the floating islands
This mod has no additional files

