File Details
elementals-subbending-1.1.jar
- R
- May 28, 2026
- 305.04 KB
- 116
- 1.20.1
- Fabric
File Name
elementals-subbending-1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Emergency Avatar State now:
- Activates even if the Avatar has not mastered/unlocked all four elements yet.
- Uses the normal Avatar State cooldown, so it cannot emergency-trigger repeatedly.
- Stops emergency-triggering once the Avatar has fully mastered the four base element skill trees.
Added the transparent air orb during Avatar State entry, and active Avatar ramming now breaks blocks in front of the player while the Avatar is sprinting in Avatar State. If those blocks are earth-type blocks like dirt, grass, stone, sand, gravel, clay, etc., they refill missing earth-ring chunks.
When used in Avatar State, it shoots five water streams from the water ring. It prioritizes incoming projectiles flying toward the Avatar and destroys them; if there are no incoming projectiles, the streams home onto enemies instead. Keybind N (probably)
- Added passive Avatar Water Guard: while Avatar State is active, water from the ring automatically destroys incoming projectiles.
- Added Avatar Earth Launch on default key G:
- Hold G while grounded to charge.
- Release to launch up/forward with 3 earth chunks.
- Press G again to throw them.
- Under 3 sec = 4x4, 3-9 sec = 8x8, 10+ sec = 16x16
I added the second Avatar sub-bending path:
Destructive Avatar State
Current kit: air gust, shrapnel shot, water wave, split shot, homing water, earth launch.
Controlled Avatar State
New kit:
- Z: Avatar Elemental Flow
- X: Avatar Guardian Sphere
- C: Avatar Spirit Redirect
- B: Avatar Energy Calm
Only one Avatar path can be active at a time. If both paths somehow get unlocked, the mod now locks Destructive and keeps Controlled selected.
You can switch paths with:
/subbending avatar path YourName controlled
/subbending avatar path YourName destructiveAdded bending mvements for all the bending for both the elementals mod and this mod.