ElementalCraft-Reactions-1.7.6.jar
Curse Maven Snippet
What's new
### Changed
- Water-bottle-throwing mobs (attribute mobs and ISS caster mobs) now check whether the target can currently gain the Wetness effect before throwing. They stop throwing while the target is Scorched, Wetness-immune (Nether dimension / water animals / blacklist), afflicted by Paralysis or Freeze, or at maximum Flammable Spores stacks, and resume once the target can gain Wetness again.
- 投掷水瓶的属性生物与ISS施法生物现在会在投掷前检测目标当前能否获得潮湿效果:目标处于灼烧、潮湿免疫(下界维度/水生生物/黑名单)、麻痹或冻结状态,或易燃孢子满层时停止投掷,待目标能再次获得潮湿时恢复投掷。
- The Fire Counter, Frost Counter, Thunder Counter and Nature Counter now check whether the health drop was actually caused by an entity attack, avoiding meaningless counters triggered by self-inflicted damage such as falls, burning, starvation, poison ticks or the mod's own damage-over-time effects.
- 赤焰反制、冰霜反制、雷霆反制与自然反制现在会检测血量下降是否由实体攻击导致,避免因自行受伤(摔落、灼烧、饥饿、中毒或本Mod自身的持续伤害等)触发无意义的反制。
- Attribute attack effects are now bound to the attacking item itself. Projectile attacks (tridents, thrown potions and other thrown items, arrows fired from a bow or crossbow) only carry the Fire/Frost/Nature/Thunder Aspect enchantment of the projectile itself or of the weapon that fired it, and melee only considers the main-hand item: holding an Aspect-enchanted weapon in one hand no longer applies its effects to a splash potion thrown from the other hand, and the melee slash visual no longer triggers when using or throwing an offhand item — it now only triggers on actual main-hand attack swings.
- 属性攻击特效现在只认实际进行攻击的物品。投射物攻击(三叉戟、投掷的药水等投掷物、弓弩射出的箭)只携带投射物自身或发射它的弓弩上的赤焰/冰霜/自然/雷霆属性附魔,近战也只认主手物品:另一只手持有属性附魔武器时,投掷喷溅药水不再触发任何属性特效;副手使用或投掷物品时也不会再误触发近战挥砍特效,该特效现在仅在真正的主手攻击挥动时触发。
### Note
- This is likely the last version for 1.20.1 Forge; the next version may be the official release for 1.21.1 NeoForge.
- 这可能是1.20.1 Forge的最后一个版本,下一个版本可能是1.21.1 NeoForge正式版。
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