File Details
elementalcraft-1.5.2.jar
- R
- Mar 8, 2026
- 574.11 KB
- 158
- 1.20.1
- Forge
File Name
elementalcraft-1.5.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Attribute Forging V1.5.2 Changelog
All the following content (except visual and audio effects) is configurable via configuration files.
Content Adjustments
1. Static Effect Optimization
- Trigger Logic Fix: Resolved the issue of missing attribute consistency check. Now, triggering the Static effect requires both the attack item to have Thunder element attack and the equipment to have Thunder element enhancement.
- Trigger Probability Adjustment: The Wetness effect increases the chance of being affected by Static. Each level of Wetness raises the probability by 5%.
- Damage Mechanism Optimization: Changed to a single-instance damage at fixed intervals. Targets with Nature or Frost attributes receive differentiated treatment.
- Visual Enhancement: Added unique effect particles during the effect duration.
2. Paralysis Effect Adjustments
- New Spread Mechanism: High-level Paralysis can spread the Static effect to surrounding entities. The higher the level, the larger the spread range. Configurable options: exclude players / tamed pets, allow chain spread.
- Spread Damage Calculation: Infected Wetness targets directly receive Static damage at 50% value. The damage value is dynamically adjusted based on the target's elemental attribute (Nature / Frost).
- Spread Protection Added: Each entity can only spread Static once in its lifetime, preventing infinite contagion from a single Paralysis instance.
3. Wetness Effect Adjustments
- New Visual Effect: When affected by Wetness, water droplet particles will drip from the entity. The higher the Wetness level, the more pronounced the effect.
- New Audio Effect: A water droplet sound plays every 2 seconds.
Functional Details Adjustments
1. Configuration File Management Refactor
- Automatic Migration: Old version configuration files are automatically replaced with new version files and migrated to the
config\ElementalCraftfolder (this feature may be removed in future versions). Parameter modifications made in the old configuration files are retained.
2. Naming Convention
Configuration files are renamed and split according to elemental systems:
elementalcraft-reactions.toml→elementalcraft-fire-nature-reactions.toml(Fire / Nature reactions)elementalcraft-thunderfrost-reactions.toml→elementalcraft-thunder-frost-reactions.toml(Thunder / Frost reactions)
Underlying Optimizations and Fixes
- Optimized mod performance, reduced memory usage.
属性锻造 V1.5.2更新日志
以下所有内容(除视觉音效效果外)均可通过配置文件自行修改。
内容调整
1. 静电效果优化
- 触发逻辑修复:修复了没有属性一致性判断的问题。现在触发静电效果需要攻击物品具有雷霆属性攻击,且装备具有雷霆属性强化。
- 触发概率调整:潮湿效果会增加受到静电效果的概率,每层潮湿提高5%。
- 伤害机制优化:改为固定时间间隔的单次伤害,对自然/冰霜属性目标进行区别对待。
- 视觉表现强化:新增效果持续期间的独特效果粒子。
2. 麻痹效果调整
- 新增范围扩散机制:高层数麻痹可向周围扩散静电效果,层数越高扩散范围越远;可配置排除玩家/驯服宠物、是否允许连锁扩散。
- 扩散伤害结算:被传染的潮湿目标直接结算50%的静电伤害,伤害值根据目标元素属性(自然/冰霜)动态修正。
- 新增扩散防护:每个生物在其生命周期内只能扩散一次静电效果,避免单次麻痹无限传染。
3. 潮湿效果调整
- 新增视觉效果:身上带有潮湿效果时,会看到水滴粒子从身上滴落,潮湿等级越高效果越明显。
- 新增音频效果:每隔2秒会播放水滴音效。
功能细节调整
1. 配置文件管理重构
- 自动迁移:旧版本配置文件自动替换为新版本配置文件,并迁移到
config\ElementalCraft文件夹中(后续版本可能会删除此功能),旧版本配置文件中修改的参数会保留。
2. 命名规范
配置文件按元素体系重命名拆分:
elementalcraft-reactions.toml→elementalcraft-fire-nature-reactions.toml(赤焰/自然反应)elementalcraft-thunderfrost-reactions.toml→elementalcraft-thunder-frost-reactions.toml(雷霆/冰霜反应)
底层优化与修复
- 优化模组性能,减少内存占用。

