Elemental Wizards (RPG Series Plus)

Master the elements to overcome your foes! Spell Engine Add-On
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3.1.1+1.20.1-fabric

File nameelemental_wizards_rpg-fabric-3.1.1+1.20.1.jar
Uploader
FichteeeFichteee
Uploaded
Sep 20, 2026
Downloads
2.2K
Size
1.4 MB
Mod Loaders
Fabric
File ID
8933791
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:elemental-wizards-rpg-class-1006892:8933791"

Learn more about Curse Maven

What's new

3.1.1+1.20.1

⚠️ Read this before updating

This release is a major technical overhaul and is not backwards compatible.

  • Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
  • Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
  • Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.

Back up your world before updating.

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2).
  • Forge-specific rebuild: own entrypoint, mods.toml, manifest mixin config, and a hand-assembled pack finder for the built-in wizard_changes data pack (Forge 47 has no addPackFinders(Identifier, ...)).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still requires Armory RPGs.
  • Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla trade factories; prices, counts, uses, XP and enchant rolls are unchanged.

Accepted 1.20.1 limitations

  • minecraft:wind_charge does not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and the matching unsmelt outputs use minecraft:feather instead, which makes the wind set the cheapest of the four.
  • 1.20.1 has no jump-strength attribute for players, so Impaled no longer prevents jumping; it keeps only its movement-speed lock.
  • 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of scaling with the victim.
  • The vanilla head_armor/chest_armor/leg_armor/foot_armor item tags are 1.21-only; the robes are tagged minecraft:trimmable_armor instead.

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