3.1.1+1.20.1-fabric
Curse Maven Snippet
What's new
3.1.1+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2).
- Forge-specific rebuild: own entrypoint,
mods.toml, manifest mixin config, and a hand-assembled pack finder for the built-inwizard_changesdata pack (Forge 47 has noaddPackFinders(Identifier, ...)). - Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still requires Armory RPGs.
- Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla trade factories; prices, counts, uses, XP and enchant rolls are unchanged.
Accepted 1.20.1 limitations
minecraft:wind_chargedoes not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and the matching unsmelt outputs useminecraft:featherinstead, which makes the wind set the cheapest of the four.- 1.20.1 has no jump-strength attribute for players, so Impaled no longer prevents jumping; it keeps only its movement-speed lock.
- 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of scaling with the victim.
- The vanilla
head_armor/chest_armor/leg_armor/foot_armoritem tags are 1.21-only; the robes are taggedminecraft:trimmable_armorinstead.
This mod has no additional files