Description
I am a eleven year old who tried making a elemental avatar legends mod made with the help of openAI
It has water,fire,air and earth
You earn new abilities with mastery points by leveling up in your skill tree
Press K to open your skill tree
Getting Started
Your four abilities use Z, X, C, and V by default. You can change these keys in Minecraft’s controls. “Tap” means quickly press and release the ability key; “hold” means keep it pressed.
Abilities consume Chi and have individual cooldowns. Stand still and crouch to recover Chi faster. Train abilities and defeat enemies to gain mastery levels, earning one mastery point every four levels. Each element’s final ability requires both connected branches.
🔥 Fire
Z — Ember Lance
Tap to fire. Launch a fast fireball toward your crosshair. It bursts on impact, damages nearby enemies, knocks them back, and ignites targets and nearby ground.
A bright core, animated smoke trail, and fiery explosion make every shot stand out. Holding the key does not charge a larger fireball.
X — Dragon Dash
Tap while looking where you want to go. Propel yourself forward on a jet of fire. Adjust your aim during the dash to guide your movement.
Enemies close to your path take damage, get knocked back, and catch fire.
C — Cinder Ring
Tap to activate. Send an expanding ring of fire outward around yourself, damaging, burning, and pushing nearby enemies away.
The effect combines spreading flames, smoke, smaller sparks, and a larger flashing spark. No charging is required.
V — Solar Eruption
Tap to activate. Create a towering eruption of fire at your current position. The eruption stays where you cast it, so you can move away while it continues burning.
Enemies within its area take repeated damage, catch fire, and get knocked back. Thick flames, bright streaks, sparks, and smoke fill the eruption.
💧 Water
Z — Water Whip
Tap for one stream, or hold to gather more. A second stream joins after approximately 0.6 seconds, and a third after 1.2 seconds.
While holding, move your crosshair to guide the streams. Their heads follow your aim, with connected cube segments trailing behind. Stop moving your aim and they settle into cube-like water bubbles.
Release to launch the gathered streams forward. Hits damage and knock back enemies, creating splashes and blue-and-white puff particles. Wind streams and traveling shockwaves surround the water.
X — Tidal Guard
Hold to defend yourself. Surround yourself with a moving water tube that deflects incoming projectiles, extinguishes you, gradually restores health, and pushes nearby enemies away.
Release to attack. The water freezes into a spiked ice ring, then launches along your aim after a short delay. It can cut through a few movable ground blocks.
Hits damage enemies and trap eligible targets in ice for approximately 2.5 seconds, followed by 5 seconds of Slowness I and snowflake effects.
C — Tide Guardian
Tap to summon your water octopus. Enter a water cube surrounded by eight animated tentacles. The guardian automatically strikes nearby enemies and can briefly trap them in floating water prisons.
While it is active, left-click to thrust the front two tentacles toward your crosshair. Use this aimed strike to attack enemies in front of you. The guardian also extinguishes you.
V — Water Spout
Tap for a small spout, or hold for up to 2 seconds to grow it to full height. Ride above the ground and look around to steer. The spout travels faster over water.
Nearby eligible enemies are caught in water bubbles, pulled inside the spout, spun upward, and thrown outward after a short time.
When the ride ends, it leaves behind a temporary fountain. Animated water streams, splashes, and blue-and-white puff particles surround the ability.
🌪️ Air
Z — Air Slash
Tap to launch a slash. Fire a thin, white wind blade toward your crosshair. It travels forward with a misty trail and damages and knocks back enemies on impact.
Hold for at least 1.2 seconds, then release to unleash an expanding 360-degree wind shockwave instead. The charged wave blasts nearby enemies outward around you.
X — Air Shield
Hold to guard. Surround yourself with shifting, light-blue cubes and independently moving wind streams. The shield deflects incoming projectiles.
Release to burst. A wide cloud of wind and dust explodes outward, damaging nearby enemies and knocking them far away.
C — Air Scooter
Tap to ride for approximately 6 seconds. Summon a smaller swirling wind cube beneath your feet and hover above the ground.
Look left or right to steer. The scooter adjusts its hovering height as the ground changes, including when you descend to lower terrain. A trail of air particles follows behind you.
V — Tempest
Hold to prepare, then release to launch a tornado. The tornado remains invisible while charging.
After release, it travels forward and gradually slows to a stop. It then moves around its resting area while continuing to spin.
Nearby enemies take damage, get caught and spun around for approximately 3 seconds, then are thrown away. Rotating segments, wind streams, dirt particles, and lifted terrain debris surround the tornado.
🪨 Earth
Z — Boulder Throw
Hold to lift a terrain chunk. The longer you hold, the larger the gathered chunk becomes, growing from a single block into a larger block formation.
Release to throw it toward your crosshair. The chunk damages enemies in its path and deposits its blocks when it lands.
This ability uses real terrain, so the extracted ground is changed.
X — Earthen Wall
Tap near suitable natural ground. Raise a 3 × 3 wall from the earth in front of you. Dirt and dust rumble around its base as it rises.
Once the wall has risen, punch it with left-click to send the entire formation rushing forward as a moving attack.
The wall needs movable ground blocks and enough clear space to form.
C — Earth Spikes
Tap on open natural ground. Erupt several close rings of tapered earth spikes around yourself.
The spikes rise, lean outward, and damage and knock back enemies they hit. Bursts of dirt particles explode from the ground before the spikes fall away.
These spikes are temporary spell effects and disappear without permanently changing the ground.
V — Mountainfall
Aim and tap to unleash the attack. Lift terrain blocks and larger slabs, suspend them briefly, then slam them down across a wide area near your target.
The falling blocks damage enemies and burst into dirt debris, accompanied by a powerful screen shake.
Mountainfall extracts real blocks from nearby terrain. The falling spell blocks disappear after impact, but the holes left where they were extracted remain.



