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Mar Mar's Elemental Creatures

Discover the Elementals! This new creatures generates all around of the Minecraft world, replacing vanilla creatures and adding more variety and challenge to your adventure.
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[FORGE] 1.20.1-1.3.0

File nameelemental_creatures-1.20.1-FORGE-1.3.0.jar
Uploader
MarMarDevMarMarDev
Uploaded
Oct 30, 2026
Downloads
24
Size
1.7 MB
Mod Loaders
Forge
File ID
9374600
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elemental-creatures-1624060:9374600")

Learn more about Curse Maven

What's new

Bugfixes

  • Zombie spawn eggs generated and Elemental zombie when used on a special biome. Now, only the Vanilla Zombie spawns.
  • Resized Fungal hitboxes to match its model
  • Now, Elementals with a spawn rate of 1 will always replace all the vanilla mobs when trying to spawn.

User changes

  • Users can now define if an Elemental can replace a vanilla mob underground. This configuration doesn't disallow natural generation of Elementals via biome modifiers.
  • Users can now define if a vanilla mob can convert to an Elemental via transformations (for example, Skeletons underwater converting to the Sunken). This configuration doesn't disable natural generation of Elementals via biome modifiers.

Mob changes

  • Red sand cubes are now a variant of regular Sand cubes instead of his own entity.
  • Added a red variant for Desert spiders.

Mob additions

Zombies

  • Added Zombie miner: Zombie miners spawn naturally on the Mineshaft, and have a variant for those who generate on the Badlands. Zombie miners inflict Mining Fatigue when attack.

Slimes

  • Added Mushslime: Mushslimes spawn when a slime chunk is generated on a fungal biome. Mushslimes inflict Blindness on touch and have 4 variants (brown, red, crimson, warped).
  • Added Wither Slime: Wither slimes spawn when a Slime stays withered for 5 seconds, and inflict Wither on touch.

Spiders

  • Added Forest spider: Forest spiders are peaceful mobs that spawn naturally on forests. They have 4 variants (oak, birch, taiga and savanna), and inflict Weakness if the player attacks them.

Mob transformations

Zombies

  • Zombies now need 20 seconds on fire to convert to the Scorched.
    • The same rule applies to soul fire and the Soul Scorched.

Skeletons

  • Skeletons now need 20 seconds on fire to convert to the Ashen.

Slimes

  • Slimes can now convert to Ice cubes (when freezing for 10 seconds) Sand cubes (staying on a desert a full Minecraft day) and Red sand cubes (staying on the badlands for a full Minecraft day).

Items

  • Added Tiresome flesh: It inflicts Mining Fatigue for 15 seconds when consumed. Tiresome flesh is dropped by Zombie miners.
  • Added mob heads for Elemental zombies and skeletons.
  • Added mob heads for Stray, Husk and Drowned.

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