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Elemental Amulets

Adds amulets that give various buffs and much more!

File Details

elementalamulets-1.16.5-0.7.1.jar

  • R
  • Feb 16, 2022
  • 862.80 KB
  • 80
  • 1.16.5
  • Forge

File Name

elementalamulets-1.16.5-0.7.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elemental-amulets-293255:3650391")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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--- List of changes in update 0.7.1 ---

-- New --
* Now the block of earth shards is recyclable (compostable)
* added variation block elemental ore for Deep Slate
* new conditions of the Amulet of Earth and Terra Protection Amulet, now they do not work in not natural worlds(Nether, End)
and in the wastelands, dry biomes(deserts, etc.)
* if the charge of Terra amulet-Protection is more than 16, then a number on bar will be shown
* Stats added by this mod are now prefixed with mod id

-- Changes --
* (1.18+) the generation of elemental ore has been changed
* code optimization (caching of models, amulets, etc.) (in short, it may increase fps)
* durability of the pacifying amulet is now 2K not 1K (fixed the bug, about which I forgot))
* redraw some textures (do not judge strictly, I'm not an artist :p)
* changed the mechanism of giving achievements by the combination(now the distance of +- 3 units in any one axis, 3 block, X, Z and 2 x +Y 0-Y)
* now the Terra-Protection amulet does not display its charge if it does not exist at all.
* removed the gram. errors in translations, changed something
* now additional values of the amulets (such as the charge of the Terra-Protection amulet, etc.) will be displayed before the description
* now you can shift-click amulets to the belt :)
* changed the category of binds from 'inventory' to 'Elemental Amulets'
* fixed the effects of the Elemental Combinator when using focus
* random spawn of items in structures are more often and predictable
- * added a new entry in the Elemental Guide
* spelling and punctuation errors have been corrected
* fixed a bug where if you were wearing a water amulet and abruptly emerged from the water, the effect still remained, even after removal
*  Amulet of Knockback will no longer knock enemies attacking with arrows(projectiles).
* added a forgotten translation...

-- Technical changes that ordinary players don't need --
* Mixin 0.8.5 is used

* update to 1.18
- * update of all models, as they have changed a lot since 1.16
- * completely rewritten the code for generating the Cult's temple and ore
- * new technical tags for shard blocks and elemental ore (DO NOT TOUCH)
- * almost the entire Curios API has been updated to non-deprecated methods, almost the same with JEI and Patchouli

* refactored some things (e.g. AmuletItem, etc.)
- * changed the algorithm of the combination (namely, checking for the validity of the recipe)
- * removed something from the cycle, if it lagged, it will no longer be.
- * now the amulet ingredient can be used with Forge conditions, etc. (I forgot to add it to the register -_-)
- * I completely rewrote the GLMs and now all the items are not in one file but in 4 separately