Electroblob's Wizardry

The expandable RPG magic mod with over 180 unique spells!

File Details

Electroblob's Wizardry - 4.3.8 - MC 1.12.2

  • R
  • Jul 8, 2022
  • 10.42 MB
  • 1.2M
  • 1.12.2
  • Forge

File Name

ElectroblobsWizardry-4.3.8.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:electroblobs-wizardry-265642:3864785")
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Version 4.3.8 changelog

 

Features


# Soulwalker's Ring only soulbounds an entity for 20 seconds
# The Arrow Rain spell summons conjured arrows
# Forcefield loses 1% durability each time it repulses an enemy or a projectile
# Reworked the Oakflesh, Ironflesh, and Diamondflesh spells
# Added potency_per_level spell property for Empowerment, reduced potency gain per level 0.25->0.15
# Added a player_effect_duration_multiplier for the Paralysis spell, which defaults to 0.5
# Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem

 

Fixes

 

# Class Armour sets (Sage, Warlock, Battlemage) only grant their set bonuses if each armor piece has mana
# Added a config option to prevent crashes with guidebook loading on some locales. Note that if you use this config, you won't have the Wizard's Handbook in a usable state!
# Fixed Scrolls of continuous spells having a cooldown in creative mode
# Fixed some addon crystals restoring more mana than they should
# Fixed Containment spell for entities
# Fixed 'Ward I' effect not giving any protection against magic

# Fire Ring shouldn't instantly melt away players on servers anymore