Electroblob's Wizardry

4,701,181 Downloads Last Updated: Apr 13, 2020 Game Version: Forge

File Details

Filename Electroblob's Wizardry - 2.1.0 - MC 1.10.2.jar
Uploaded by Electroblob
Uploaded Jan 29, 2018
Game Version 1.10.2
Size 2.86 MB
Downloads 1,577
MD5 8476d6d0e63b5b31228c5eeec53f6b5b
Supported Java Versions
Java 8
Supported Minecraft 1.10 Versions


* Did some internal refactoring in preparation for updating to Minecraft 1.11 and 1.12
* Finished implementing various API features and code improvements
* Spell modifiers in the /cast command now use NBT format, for example {damage:1.5, range:2}
* Changed all the keys in all the lang files to lowercase with underscores, and prepended wizardry's mod id to most of them - this should eliminate naming conflicts
* Wizardry's entity ids (as used in commands) are now all lowercase with underscores (for example, lightning_wraith) - this fixes the problems caused by having spaces in the names
* As a result of the internal changes, some items changed their ids (for example, wand_basic is now magic_wand) - the model files have been renamed accordingly, and existing saves will be remapped automatically
# Fixed some wizard tower generation issues (namely, door orientation and a lack of torches or chests)
# Fixed the rendering of shields
# Fixed the spectral bow animation
# Fixed the clairvoyance spell
# Fixed a bug where many spells would not play their sounds when cast using commands
# Fixed a bug where some spells would appear to cast twice when using a scroll
# Fixed a bug where modifiers in the /cast command did nothing for non-continuous spells
# Fixed a bug where wizardry's timed enchantments appeared on enchanted books in dungeon chests
# Fixed a bug where the random_spell loot function would generate incorrect warning messages
# Fixed a bug where the [Empty Slot] spell book would occasionally generate with the default loot tables; this should only happen when a lot of spells are disabled in the config
# Fixed a bug where spells that were disabled in the config could still be cast using commands
# Fixed issue #7 (from 1.7.10), where revenge effects could cause an infinite loop if two players used them on each other at the same time
# Fixed issue #12, a crash related to loot tables
# Fixed issue #25, where some continuous spells would keep resetting on the client side, causing them to be ineffective
# Fixed issue #26, a crash related to the mind control spell