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Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod

File Details

[Fabric] EbWizardry-Redux 0.8.0 for 1.20.1

  • R
  • Apr 2, 2026
  • 8.79 MB
  • 322
  • 1.20.1
  • Fabric

File Name

electroblobs-wizardry-redux-0.8.0-fabric.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:electroblobs-wizardry-redux-1405790:7862001"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Now you can datagen the Markdown documentation for the spells
  • Now you can datagen a Markdown table for all the spells added
  • Added the possibility to datagen artifacts
  • Moved MAGIC_TIER (item tiers) to its own class
  • Added Arcane Jammer Spell
  • Change to warlock robe texture, now has more consistency with the colors
  • Added WIP config for public use
  • Minions can target nearby mobs without requiring owner interaction. This can be modified inside MinionSpell
  • Now can mark if minions should delete its original goals inside MinionSpell
  • (Forge) Fix to empty tags applied to items that are in main hand for some seconds
  • Change Iceball hit block/entity sound
  • Helper methods to add/substract/divide/multiply values when working with modifiers
  • Removed possibility to pass items to save/load on spell modifiers (you should ONLY use strings instead!)
  • New extension of Attribute modifiers to handle spell conditions
  • Added command /magic_attribute to add attribute modifiers with spell conditions to entities, similar to how /attribute works
  • Fix to 'attributes deleting spell properties'
  • Added direct compatibility with Curios and Trinkets
  • Avoid weird server behavior on shrine when one of the involucrated players dies without conquering the shrine
  • Fix spell data delete when returning from the End Dimension
  • Fix eternal frost axe error