promotional bannermobile promotional banner

Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod

File Details

[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.20 for 1.20.1

  • R
  • Feb 16, 2026
  • 8.82 MB
  • 528
  • 1.20.1
  • Forge

File Name

ebwizardry-forge-1.20.1-1.0.0-alpha.1.6.20.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:electroblobs-wizardry-redux-1405790:7636247")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed ring of the Desert Sun wasn't marked as a ring, so you couldn't use it in the ring slot.
  • Fixed that minions only had half of their intended lifetime, so they would die much earlier than intended.
  • Added arcane tomes as individual items and not NBT dependant. Now giving the option to use NBT or just regular arcane tomes with new tiers added by addons.
  • Increased crystal flower/ore spawn rates
  • Fixed issue with receptacles that made them produce sound even when you didn't put the correct item in them
  • Fixed duplicated wizard trade items, again!!
  • Wizards can now use summon spells normally
  • Wizards have better enemy detection, locating ally minions and players more effectively
  • [Internal] Added game testing to how wizards summon minions
  • Fixed duplication of conjured items when putting them in the carried mouse slot
  • Fixed Imbuement altar duplication of items when player being in creative mod + weird item placement on survival
  • Added mana flasks, letting you restore mana on the go
  • Added 'all' parameter to /discover command, also add the possibility to use the command on specific players
  • Temporal fix to casting problem with scrolls when discovering continuous spells