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Electricity

A mod that aims to add realistic electricity to Minecraft!
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[1.20.1] Electricity v0.1.1-EXPERIMENTAL

File nameelectricity-0.1.1-EXPERIMENTAL.jar
Uploader
DoojiDooji
Uploaded
Nov 30, 2025
Downloads
47
Size
3.9 MB
Mod Loaders
Forge
File ID
7276171
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:electricity-1257646:7276171")

Learn more about Curse Maven

What's new

Weather Update

Global weather

Weather is no longer per-wind turbine. It's now simulated in large weather zones across the world. Therefore, wind conditions (wind speed, gusts, turbulence, direction) are persistent and consistent, and all turbines in the same area feel the same weather.

Wind Turbines

Turbines now sample the zonal weather instead of having their own simulation. They also behave more realistic, as they now feature things such as cut-outs and stable output.

Grid events

Storms can now create grid disturbances that travel through wires:

  • Surges, which are short "spikes" (mostly harmless unless severe).
  • Brownouts, as in reduced voltage/supply.
  • Disconnects, as in brief outages (power drops to zero).

These events are generated at the source (which can only be wind turbines for now) and propagate through the network, so everything downstream is affected consistently.

Power Boxes

Power boxes now actually regulate power, react to storm events and can trip a breaer on severe conditions.

API updates

Added an event context object: PowerDeliveryEvent (surge/duration/brownout/disconnect).

  • Consumers now receive power plus event context, so blocks can react realistically (flicker, shutdown, wear).

Fixes & removals

  • Removed the storm gamerule hook

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