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Elden Flasks (RPG Additions)

Heal yourself in the midst of battle! Adds enhanceable Healing Flasks inspired by Elden Ring. Highly configurable.

File Details

eldenflasks-1.1.0.jar

  • R
  • Dec 14, 2025
  • 230.84 KB
  • 142
  • 1.20.1
  • Fabric

File Name

eldenflasks-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:elden-flasks-1323163:7332804"
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V1.1.0

Added

  • Healing flasks can now be recharged by killing entities
    • Config how many entities need to be killed for recharge
    • Config for entities that don't count towards the kill amount
    • Config for entities that fully recharge the healing flask
  • Removed enhanceable drink time
    • Removed the Drink Time Enhancer Item, will be re-added when the Mixed Flask has been implemented
    • Drink Time is still fully configurable
  • Added mod support for In Combat
    • When in combat you can't recharge flasks at campfires
    • Config to disable this
  • Added some mod support for loot tables, more mod support is planned!

Changed

  • Default max charges config 6 > 12
  • Changed flask config file to v2 (flasks_v1 > flasks_v2)
  • Changed loot config file to v2 (loot_v1 > loot_v2)
  • Information about how to recharge a flask, now at the bottom
    • config for disabling the information

Fixed

  • Most tooltips and such being hardcoded