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Eidolon : Repraised

Unofficial port of Eidolon to 1.19+

File Details

Eidolon_Repraised-1.21.1-0.5.0.0-pre3.jar

  • B
  • Oct 23, 2025
  • 3.83 MB
  • 2.1K
  • 1.21.1
  • NeoForge

File Name

eidolon_repraised-1.21.1-0.5.0.0-pre3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:eidolon-repraised-870250:7140904"
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0.5.0.0 - pre 3

Fixed Armors not having durability and not being enchantable.
Fixed soul enchanter black book rendering, fixed it only offering low level enchantments.
Fix wrong string tag being used

0.5.0.0 - pre 2

Fixed item conversion chants (recipes) not working. Fix disconnect with crystal ritual. 

0.5.0.0 - pre
This is mostly a port of the last content update of 1.20, as said in those changelogs, the features added in this update needs to be refined via community feedback so please interact about it in the mod discord because nothing is final.

While i don't advise using this file for public modpacks yet, it shouldn't break anything. Changes to progression and other existing stuff is delayed to when 1.21.1 version loses the Beta flag, so keep that in mind when updating. The scope of said changes is still undefined.

---------- 1.21 Only

  •  Crucible can now interact with hoppers and similar automations, will instantly pickup inside it items thrown. It's inventory is still only valid for the current step, a full recovery mechanism is yet to be made. Can now be stirred by a redstone tick, an Observers will now emit a redstone tick on step change. 
  • Altar Bonuses are now encoded as Data Maps, which means they can be more easily be overridden/expanded with datapacks & co.
  • Changed the namespace of the mod from eidolon to eidolon_repraised

Known Issues:

  • Undeath doesn't work at the moment because the feature can't be replicated in 1.21
  • Minor visual glitches are expected, there aren't many playtesters.

    ----------
  • Added Chinese translations thanks to the contributors on github
  • Patchouli-like Hold-CTRL to open page while the Ars Ecclesia in the inventory. Not everything is mapped because it's mostly automated so if you have some mappings that are important and should be manually added, suggest them in the discord.
  • Added Chant scrolls, can be inscribed in the scriptorium with a sign sequence to not open the Ecclesia everytime you want to enthrall that dang. I know there's very little spells rn but i hope it incentivises addons & co., a chant recipe type that allows to fire a list of commands have been added.
  • Mobs summoned by the rituals will spawn with the canPickup flag, meaning you can give them equipment for more efficient thralls.
  • Added 12 incenses for the censer, feedback for recipes and balancing effects is welcome on discord. credits to Sammy; for the art.
  • Added the mirecap, another little plant from foraging,
  • Changed a bit how the Ars Ecclesia renders text, if the lang key is too long it will automatically create a new text page. The pages will be initialized on world load, an event so addons can listen to it and hook to add/remove/tweak pages have been added. Not yet working with /reload
  • Changed a bit how the Ars Ecclesia adds the crafting recipe pages, it's still coded to a recipe name but won't add the recipe page if the recipe type doesn't match one of the supported ones. Will switch to the right one if the recipe was changed and is supported (ex. overriding a worktable recipe to crucible one, keeping the same json file name)
  • Added missing events for progression changes and spellcasting.
  • Added recipe type for chant conversion.
  • Fixed potion recipes using glowstone blocks instead of dust.
  • Fixed moonlight and daylight rituals exploding on custom dimensions.
  • Probably other minor bugs fixed along the way, some other created.