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E.G.O Weapons

Face the Fear. Manufacture the E.G.O. Endure the City.

File Details

EGOWeapons-1.01.10.jar

  • R
  • Apr 4, 2026
  • 29.86 MB
  • 1.1K
  • 1.16.5
  • Forge

File Name

EGOWeapons-1.01.10.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ego-weapons-1443397:7875723")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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"As long as I can burn those horrible things to ash, I'll...! I'll gladly throw myself to the fire...!"

Version 1.01.10

Fixes

  • Countless crashes and small bugs.
  • Added missing sprites for some moves.

Balancing Changes

  • Adjusted Justitia Innate to be unbreakable.
  • Adjusted Various Impact values on many weapons to fit with their tiers.
  • Buffed Fullstop Sniper. Cheaper Reload, Block Bypass on Innate etc.
  • Buffed Magic Bullet: Additional Damage Conditionals on Armor and Special.
  • Improved Solemn Lament with new Passive.

Additions

WAW - Ardor Blossom Star

  • Self Burn / Burn focused kit.
  • Armor Ability spends burn for Stacks that allow for auto evade and longer dashes.
  • Weapon Innate, Auto and Ability all gain Burn. Which in turn increases damage output and allows for Stronger ability variations.
  • Corrosion is extremely strong. Nuff said.
  • Corrosion is survivable by technicality.

Technical Stuff:

  • New Layering / Accessory system for the Armor. Will be used for more stuff in the future. (E.G.O Gift Larping)
  • Emissive Armor Textures
  • Animated Armor Texture

As always, A lot of stuff I may have forgotten to mention...

alyssa-limbus