egmd-1.2.0.jar
Curse Maven Snippet
What's new
[1.2.0]
Note: License changed from All Rights Reserved to MIT. I meant to do that before I released it, but I forgot.
Fixed
- Teleporting now finds existing destination portals even when their chunks are unloaded, instead of building a duplicate portal nearby
- Portal search in the Nether Mining dimension now accounts for its 8x coordinate compression, so portals no longer link to far-away portals
- Stale portal points of interest (where the portal block was removed) no longer crash teleportation
- Arriving through a portal now plays the portal sound and keeps the destination chunk loaded during the transition
- Breaking a single portal block now collapses the whole portal instead of leaving a floating remnant
- Auto-built portals no longer lose their top frame when placed at the build height limit, and no longer place their platform below the world floor
- Pearl Block now appears in the Building Blocks creative tab
- The config screen now shows a proper name and tooltip for the portal search radius
Changed
- The mod now accepts any NeoForge 21.1.x version instead of requiring the exact build it was compiled against
- Portals now use the vanilla stand-in delay (about 4 seconds in survival, governed by the same game rules as Nether portals) and show the vanilla portal overlay, instead of teleporting instantly
- Portal blocks no longer have inventory items, matching vanilla portals; portal items already in inventories or containers will disappear
- Auto-built X-axis portals are no longer mirrored, and arriving entities now spawn centered in front of the portal instead of beside it
- Portal creation no longer fails when the destination surface is below Y=0
/egmd regeneratenow prints the actual dimension folder path instead of assuming the world folder is namedworld
Added
- Support for Create: Unbreakable series (Curse)
- Portals now play ambient portal sounds and emit particles tinted to match each portal variant
This mod has no additional files

