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EF Mocap

A specialized motion capture mod that records Epic Fight animations and player movements, allowing you to replay them seamlessly on clone characters.
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EFMocap forge 1.20.1 v0.8.1+

File nameEFMocap-forge-1.20.1-v0.8.1+.jar
Uploader
AhmetYasirAhmetYasir
Uploaded
Aug 6, 2026
Downloads
37
Size
102.7 KB
Mod Loaders
Forge
File ID
8586680
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:efmocap-1641383:8586680")

Learn more about Curse Maven

What's new

Changelog: Epic Fight Mocap Studio v0.8.1

📋 Version Compatibility

  • Minecraft Version: 1.20.1

  • Mod Loader: Forge

  • Core Dependency: Epic Fight Mod (1.20.1 compatible versions)

🚀 What's New in v0.8.1

1. Custom .OBJ Attachment System

  • Dynamic Model Loading: Replaced rigid, hardcoded attachment shapes (tails, horns, wings) with a flexible .obj loading architecture.

  • Directory Structure: Place your custom 3D exports and textures inside your Minecraft instance configuration directory:

    Plaintext
     
    config/efmocap/attachments/
    ├── tail.obj
    ├── ears.obj
    ├── pelerin.obj
    └── tail.png     (optional texture)
    
  • Blockbench & Blender Support: Export directly as .obj files (fully supports triangles, quads, UV mapping, and normals).

  • In-Game Editor Integration: Manage models seamlessly via the character editor UI. Select your target model, texture, and attachment bone (Head, Chest, Arm_R, etc.), alongside fine-tuned adjustments for Position (X/Y/Z), Rotation (dX/dY/dZ), and Scale.

  • Hot-Reload Support: Hit the "Reload Models" button to apply file modifications instantly without restarting your game instance.

  • Epic Fight Rigging Integration: Utilizes a custom lightweight OBJ parser coupled with a bridge to Epic Fight's bone matrices (getBoundTransformFor), rendering models accurately in world space.

2. Scene Timeline & Entry Delay System

  • Unified Master Clock: Introduced a global scene clock ensuring all recorded actors remain synchronized without drifting apart.

  • Staggered Entry Delays: Every take features adjustable entry delay parameters (- / + or "at the moment of head tracking"), allowing actors to join the scene at different timestamps.

  • Optimized Timeline Scrubbing: Scrubbing through timelines now updates actors instantly to the exact intended frame, accurately computing corpse/entity age without restarting animations from the beginning.

3. High-Framerate Recording & FFmpeg Robustness

  • Ultra-Smooth Framerates: Added support for high-density capture settings (e.g., 100 FPS or higher) in the video recorder menu to eliminate stuttering and produce fluid cinematic output.

  • Even-Pixel Resolution Enforcement: Fixed an issue where odd-numbered window dimensions (e.g., 1919x1079) caused libx264 and yuv420p encoding to fail, resulting in corrupt 0-byte video outputs.

  • Automatic Scaling Filters: Integrated automatic even-dimension scaling (scale=trunc(iw/2)*2:trunc(ih/2)*2) directly into both internal rendering logic and generated encode.bat scripts.

  • Improved Error Diagnostics: FFmpeg error output lines are now piped directly to game logs and chat outputs for instant debugging.

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