EFMocap forge 1.20.1 v0.8.1+
Curse Maven Snippet
What's new
Changelog: Epic Fight Mocap Studio v0.8.1
📋 Version Compatibility
-
Minecraft Version:
1.20.1 -
Mod Loader: Forge
-
Core Dependency: Epic Fight Mod (
1.20.1compatible versions)
🚀 What's New in v0.8.1
1. Custom .OBJ Attachment System
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Dynamic Model Loading: Replaced rigid, hardcoded attachment shapes (tails, horns, wings) with a flexible
.objloading architecture. -
Directory Structure: Place your custom 3D exports and textures inside your Minecraft instance configuration directory:
Plaintextconfig/efmocap/attachments/ ├── tail.obj ├── ears.obj ├── pelerin.obj └── tail.png (optional texture) -
Blockbench & Blender Support: Export directly as
.objfiles (fully supports triangles, quads, UV mapping, and normals). -
In-Game Editor Integration: Manage models seamlessly via the character editor UI. Select your target model, texture, and attachment bone (
Head,Chest,Arm_R, etc.), alongside fine-tuned adjustments for Position (X/Y/Z), Rotation (dX/dY/dZ), and Scale. -
Hot-Reload Support: Hit the "Reload Models" button to apply file modifications instantly without restarting your game instance.
-
Epic Fight Rigging Integration: Utilizes a custom lightweight OBJ parser coupled with a bridge to Epic Fight's bone matrices (
getBoundTransformFor), rendering models accurately in world space.
2. Scene Timeline & Entry Delay System
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Unified Master Clock: Introduced a global scene clock ensuring all recorded actors remain synchronized without drifting apart.
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Staggered Entry Delays: Every take features adjustable entry delay parameters (
- / +or "at the moment of head tracking"), allowing actors to join the scene at different timestamps. -
Optimized Timeline Scrubbing: Scrubbing through timelines now updates actors instantly to the exact intended frame, accurately computing corpse/entity age without restarting animations from the beginning.
3. High-Framerate Recording & FFmpeg Robustness
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Ultra-Smooth Framerates: Added support for high-density capture settings (e.g., 100 FPS or higher) in the video recorder menu to eliminate stuttering and produce fluid cinematic output.
-
Even-Pixel Resolution Enforcement: Fixed an issue where odd-numbered window dimensions (e.g.,
1919x1079) causedlibx264andyuv420pencoding to fail, resulting in corrupt 0-byte video outputs. -
Automatic Scaling Filters: Integrated automatic even-dimension scaling (
scale=trunc(iw/2)*2:trunc(ih/2)*2) directly into both internal rendering logic and generatedencode.batscripts. -
Improved Error Diagnostics: FFmpeg error output lines are now piped directly to game logs and chat outputs for instant debugging.
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