File Details
sophisticatedbuilding-1.0.0
- R
- Dec 27, 2025
- 2.94 MB
- 292
- 1.21.1
- NeoForge
File Name
sophisticatedbuilding-1.0.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog: Sophisticated Building vs. original Effortless Building
Core stability & correctness
- Enforced backpack upgrade caps server-side and in HUD math: backpack pulls are limited to the installed tier (32/64/128/256/2048); excess shows as missing instead of being “available.”
- Reliable inventory sync: backpack counts sync to the client after extraction, reducing HUD desync and false availability.
- Missing-item handling tightened so large placements correctly flag shortages instead of silently overdrawing backpacks.
Resource display & HUD
- Compact counts (11.2k, 1m, 1.2b) on the bottom-right HUD to prevent overlap/overflow.
- Increased HUD spacing and scale for bundled counts; weight badges draw above slot contents with a dark backdrop for readability.
- Weight tooltip/scrolling remains, with clearer badges and no overlap with slot contents.
Config & limits
- Survival max blocks placed at once per level: 128 / 256 / 512 / 2048 (level 0–3).
- Per-axis limits scale with reach: 8 / 16 / 24 / 32 by level 0–3, so long spans match your reach instead of cutting off early.
- Omega upgrade cap set to 2048; lower tiers remain 32/64/128/256.
- Defaults adjusted to better fit large builds while staying bounded.
Integration behavior
- Sophisticated Backpacks present: building upgrades become functional backpack draws, capped per tier; HUD uses capped counts.
- Sophisticated Backpacks absent: upgrades become inert placeholders; the mod still loads and all non-backpack features work.
UX polish
- HUD spacing improvements to stop icon overlap.
- Weight badges/background for randomizer bag slots to keep numbers visible.
- Better red/missing indicators when over cap or out of resources.
Packaging
- Flywheel/Vanillin/Ponder are jar-jared in the build; users don’t need separate jars.
- Author metadata set; optional dependencies declared (Sophisticated Backpacks/Core).
Net effect
- More predictable survival building: no hidden overdrafts from backpacks, clearer missing counts, and limits that align with reach.
- Cleaner HUD and readability for large projects.
- Safer sync and server-enforced rules to prevent “ghost” availability.