Effects after Death 💀🧪
Effects After Death is a highly configurable Minecraft datapack/mod that allows potion effects and other status effects to persist after a player's death. Designed for maximum flexibility, it supports both global and per-player customization to suit various gameplay styles and server rules.
Ideal for RPG style servers, challenge modes, or progression based gameplay, Effects After Death.
Fully server side!
⚙️ Settings Menu — Effects After Death
Open Settings with /trigger EffectsOnDeath.settings
| Category |
Description |
| 🧪 Effect Settings |
Toggle individual effects on or off |
| ⚖️ Penalty Settings |
Modify penalties applied upon death |
| 🎮 Gamemode Settings |
Choose which gamemodes are affected |
| 👤 Per-Player Settings |
Set individual player configurations |
| 🧹 Management Settings |
Reset, clean up, or uninstall datapack |

🧪 Effect Settings
- Multi-page system for organizing effects
- Group Toggle Page: Turn multiple effects on/off at once
- Infinite Effects: Enable/disable keeping effects with infinite duration
- Individual Effects: Enable/disable each effect in minecraft separately
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⚖️ Penalty Settings
| Option |
Description |
| ⏱️ Time Reduction |
Fixed number of seconds lost on death |
| 📉 Percentage Lost |
Percentage of time lost on death |
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🎮 Gamemode Settings
- Enable/disable effect retention in specific gamemodes (e.g., survival, creative, spectator)<details>
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👤 Per-Player Settings
- Customize which players are affected by each setting
- Give Players individual rule sets!<details>
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🧹 Management Settings
| Option |
Description |
| 🔄 Reset to Defaults |
Restore all effect and group settings to default |
| 👥 Reset Players |
Remove all per-player overrides |
| ❌ Uninstall |
Fully remove all related data and scoreboards |