Effective Trims

Use Trims as a source of Buffing Yourself! Different Trims can give you different effects, all of which are positive. Fully Configurable with a Default Config for those that just want to play!
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Effective Trims 1.2.0

File nameeffectivetrims-1.2.0.jar
Uploader
LunaScarletsLunaScarlets
Uploaded
Jul 11, 2026
Downloads
201
Size
26.7 KB
Mod Loaders
Fabric
File ID
8411224
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:effective-trims-1530756:8411224"

Learn more about Curse Maven

What's new

Also works on 26.3 Snapshots!

Updated Configs!:
These changes have been made with backwards compatability in mind, your old configs should still work!

- Lists; 
You can now list Trims, Armor and Materials in the Config instead of having to make a new Trim Set each time
Example: "helmetTrim": "minecraft:snout, minecraft:rib".
- Custom Durations;
Added a new "duration" option, you can now decide how long each Trim Set Effects last, this is specified in ticks (20 ticks = 1 Second). The default is 160 ticks.
- Trimset Exclusivity;
Added a new "exclusive" option. If you set this to true, it forces players to be super specific to the rule. For example non-specified slots in config must be left empty in-game for the Trimset to work if exclusive is enabled.
- Effect Stacking;
Added a new "stacks" option. If you set this to true identical effects from different matching Trimsets will combine their amplifiers. For example a Luck 1 Helmet set and a Luck 1 Boot set both being equipped will give you Luck 2.

The default trim_effects config will have the 3 new options in the config file at their default settings so new users can find and mess with them.

Bug Fixes:

- Sometimes not including an armor piece, trim or trim material at all would make the config file not work. Now it should just count it as "any" or "none" if "exclusive" is enabled.

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