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Effective Gear

Small quality-of-life tweaks and bonuses for player armor, weapons, and tools.
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[NeoForge] 26.1.2-0.9.0

File nameeffectivegear-neoforge-26.1.2-0.9.0.jar
Uploaded
Sep 6, 2026
Downloads
13
Size
163.6 KB
Mod Loaders
NeoForge
File ID
8823967
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:effective-gear-1664497:8823967"

Learn more about Curse Maven

What's new

26.1.2 - 0.9.0

New Features

  • Wandering traders have a 20% chance of selling a random smithing template.
  • Added new armor trim materials:
    • Blaze powder
    • Echo shard
    • Enchanted golden apple
    • Ender pearl
    • Honeycomb
    • Nether star
    • Prismarine shard
    • Slimeball
    • Turtle scute
  • Wearing a full set of armor trimmed with the same material grants a bonus as long as it's worn:
    • Amethyst — a small bonus to the experience dropped by blocks and mobs
    • Blaze powder — melee attacks set your target on fire
    • Copper — a channeling trident can summon lightning even when it isn't storming
    • Diamond — your tools mine as if their Efficiency enchantment were one level higher
    • Echo shard — partial resistance to a warden's sonic boom attack
    • Emerald — a small discount when trading with villagers
    • Enchanted golden apple — regeneration II and resistance
    • Ender pearl — endermen ignore your gaze
    • Gold — piglins are pacified, just like wearing a piece of gold armor
    • Honeycomb — harvest bee nests without a campfire and without angering the bees
    • Iron — iron golems won't attack you
    • Lapis lazuli — a small chance for an enchantment to come out one level higher than rolled
    • Nether star — regeneration
    • Netherite — fire resistance
    • Prismarine shard — partial resistance to a guardian's or elder guardian's laser attack
    • Quartz — move more freely across terrain that would normally slow you down
    • Redstone — right-click a block with an empty hand to send it a quick redstone pulse, anywhere a button could be placed
    • Resin — creakings ignore you
    • Slimeball — knockback resistance
    • Turtle scute — water breathing
  • Wearing a full set of netherite armor grants fire resistance, as long as it's worn.
  • Wearing a full set of armor trimmed with the same pattern (regardless of material) now grants its own bonus, as long as it's worn. Patterns marked ⚡ have an active ability triggered with the new "Use Trim Ability" key (set it in Controls) — a shared key, since you can only be wearing one such pattern's full set at a time:
    • Bolt ⚡ — while sprinting, press the ability key to burst forward, then wait out a short cooldown before dashing again
    • Coast — swim and mine underwater as though you have Aqua Affinity; if your helmet already has real Aqua Affinity, you also stop losing mining speed while off the ground
    • Dune — melee attacks also weaken your target
    • Eye — deal extra damage to endermen
    • Flow ⚡ — while airborne, press the ability key to get a boost upward, once per jump, with a short cooldown
    • Host — a discount when trading with villagers, stacking with the emerald material bonus
    • Raiser — deal extra damage to undead mobs
    • Rib — immune to the wither effect
    • Sentry — deal extra damage to pillagers, whether in melee or at range
    • Shaper — reach a little farther, for both blocks and entities
    • Silence — breaking a block while sneaking won't alert nearby sculk sensors
    • Snout — hoglins and piglin brutes leave you alone
    • Spire — immune to levitation
    • Tide — immune to mining fatigue
    • Vex — partial resistance to Evoker Fangs and Vex attacks
    • Ward — extra partial resistance to a warden's sonic boom, stacking with the echo shard material bonus
    • Wayfinder — any mount you're riding gets a small speed boost, stacking with potion effects
    • Wild — immune to poison
  • Added a Preserving enchantment for shears (applied via anvil, since shears can't be enchanted at a table). Leaves mined with Preserving-enchanted shears keep their original color forever, even when placed somewhere with a very different biome color — handy for building with a consistent leaf color regardless of where you place it. Works on Oak, Jungle, Acacia, Dark Oak, and Mangrove leaves (the only leaves whose color actually changes by biome). Crafting a preserved leaf block by itself turns it back into an ordinary one.
  • Added an advancement, Colors that Pop, earned the first time you break a leaf block with shears enchanted with Preserving.

Changes

  • Rebalanced sonic boom resistance: the full echo shard material bonus alone is now a 25% reduction (down from 75%), and the full Ward pattern bonus alone is a 50% reduction. Wearing both stacks to the same 75% reduction echo shard used to grant by itself.

Bug Fixes

  • Fixed the new trim materials not showing up on armor icons in the inventory on Fabric — they still showed correctly on the worn armor itself.

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