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Effect Aura

Adds floating effect icons to mobs
Screenshot 2026-10-22 210629.png

Screenshot 2026-10-22 210629.png

Screenshot 2026-10-22 210512.png

Screenshot 2026-10-22 210512.png

Description

Effect Aura

See effects on every mob.

Effect Aura shows a small icon for each effect on a monster, animal or player: slowed, weakened, poisoned, glowing, asleep and more. You see what it is, how strong it is, and how long it lasts, without guessing.

Vanilla only shows you your own effects. In a fight you never know if that slowness potion really landed. Effect Aura fixes that, and i tried it to look like it belongs in the game.


What you see

  • An icon for every effect. Potion effects use the game's own icons, so you already know them.
  • How strong. Speed, Slowness, Resistance and Haste show their percent ("Slowness 30%"), other effects show their level ("Strength II"). Small effects no longer go unnoticed.
  • How long. A thin timer bar under each icon shows the time left.
  • A line when it lands. A short line rises over the monster the moment an effect is applied, for example "Slowness 30%".
  • A warning before it ends. In its last two seconds an icon can fade, pulse or flicker, so you know when to act. You can also let the icon fade out together with the time left.

Two styles

Orbiting: the icons circle around the monster. The ones behind it get smaller. (default) mobs beeing effected by potions

Over head: a tidy row above the monster. mobs beeing effected by potions

Both can be shown with or without the dark plate behind the icons.


Your look, your choice

Everything is a setting for each player, in the mod menu:

Setting What it does
Mob effects Over head, Orbiting or Off
Icon plate How dark the plate behind each icon is. Off removes it completely
Effect text The percent or level under each icon, and the rising lines
Timer bar The thin bar under each icon
Show icons of Everyone, or only the effects you caused (for mods that tell Effect Aura who did it)
Running out What an icon does at the end: Fade, Pulse, Flicker or Nothing
Fade with time left The icon gets fainter as its time runs out
Show on players Also show effects over other players (never over yourself)
Icons per mob, When too many How many icons one mob shows (1 to 30, default 4; a high number can cause lag) and which ones stay when there are more effects: Longest first, Shortest first or As listed
Icon size, Icon range, Mobs with icons Sliders
Reset to defaults One button puts every setting back to how it started

Works with other mods

Effect Aura works on its own and shows all vanilla effects. Other mods can add their own effects to it with a small interface: a name, an icon, a percent or a level, and a time. Those show up like any other effect, with the same look, timer and settings.

Mod authors: a short guide with an example comes with the source.


Good to know

  • Install it on the server, and in the game of every player who wants to see the icons. A game is not told about the effects on other mobs by itself, so the server sends them, but only to players who have the mod. The icons and settings are client side, so every player can set them differently.
  • Works in singleplayer without anything extra.
  • Settings are in the mod menu. Needs Fabric API.

Note

  • I made this functionality for one of my other mods and decided to make it a standalone version. Hope you have fun.

Effect Aura Team

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