File Details
EconTrade-1.0.0.jar
- B
- Feb 4, 2026
- 41.52 MB
- 77
- 1.20.1
- Forge
File Name
EconTrade-1.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
FEATURES AND MECHANICS OF THE ECONTRADE MOD (current status)
Economy and currency – A single custom currency (golden coin) is used instead of emeralds.
– Emeralds are completely excluded from trading operations.
– Merchants have a limited supply of currency.
– With each rest, merchants receive a random number of coins ranging from 30 to 100.
Merchants and professions – Trade depends on the profession of the merchant.
– Each merchant type has its own set of available items.
– The items strictly correspond to the merchant's profession.
– Trading pools of different professions are isolated from each other.
– Mechanics works with vanilla merchants without violating their basic behavior.
– Compatibility with Minecraft Comes Alive (MCA) has been implemented, including working correctly with residents, families, and role-playing mechanics.
Trading Pools and Items – Only explicitly specified items participate in trading.
– The interface does not display items that the merchant does not sell.
– A single logic of trading pools is used for all merchants.
– Adding items by keywords and tags is disabled.
Trading Interface (GUI)
– A fully custom trading screen has been implemented.
– The interface is divided into three zones: the player's inventory, the exchange menu, and the merchant's inventory.
– Items are placed manually, without intersections and overlaps.
– The cost is displayed by numerical indicators without background and borders.
– The size and position of the numeric indicators are adjusted manually.
– The interface is designed in fantasy/ medieval style.
– Implemented visual variations for different professions of merchants.
The logic of trading is the correct synchronization between the player's and merchant's inventory.
– Only items participating in the trade are displayed in the player's inventory.
– Visual duplicates and logical errors are eliminated.
– Endless trading cycles are prevented.
– Safe trading update when restocked.
Compatibility – The mod is fully functional without other mods.
– Compatible with Minecraft Comes Alive (MCA).
– Compatible with popular QoL mods (JEI, AppleSkin, Xaero's Minimap).
– Compatible with world generation mods (Terralith, Biomes O’ Plenty, Regions Unexplored).
– Compatible with RPG and worldbuilding mods (Epic Knights, Guard Villagers, MineColonies).
– Does not conflict with optimization mods (Rubidium, Embeddium, FerriteCore).

