economyrpg-3.2.0.jar
Curse Maven Snippet
What's new
EconomyRPG - Changelog - 3.2.0.
FIXED
- Sell price bug: elytra (and every other item hardcoded in the old
Config.ITEM_PRICES map - coal, iron_ingot, gold_ingot, diamond, logs,
conduit, echo_shard, nether_star, dragon_egg, totem_of_undying, etc.)
ignored admin sell-price overrides. resolveSellPrice() checked the
static map before the shop database, so /ecoadmin edits to those
items' sell price never took effect. Now the shop database (which
respects your overrides) is checked first, static map is just a
fallback for items not in the shop at all.
ADDED
- Wealth tax on/off toggle (wealth_tax_enabled). When off, shop prices
stay flat for everyone regardless of balance.
- pvp_base_reward: the flat $ amount added to every PvP kill reward.
Used to be hardcoded to $30, now editable.
- Victim loss mode for PvP kills:
- pvp_victim_loss_same_as_reward (toggle): if on, victim loses the
exact amount the killer earns.
- pvp_victim_loss_percent: if the toggle above is off, victim loses
this percent of the reward instead (default 0.5 = 50%, same as
the old hardcoded behavior).
- Search button in the Hidden Shop Items admin screen, same style as
the search in Settings/Shop Prices/etc: compass button opens an
anvil text box, filters the hidden-items list by key, with a clear
search button when a filter is active.
WHERE TO FIND IT
All new settings are in /ecoadmin -> Settings, same list as
shop_enabled / hunter_pvp_bonus / etc. Booleans are wool blocks you
click to toggle, numbers open the anvil edit screen. Changes save and
apply immediately.
This mod has no additional files

