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Economy Core

Player credits, an item exchange and a shop, with clerk NPCs: an economy base for other mods to build on.
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EconomyCore-1.21.1-0.10.1-NeoForge

File nameeconomycore-1.21.1-0.10.1-NeoForge.jar
Uploaded
Oct 31, 2026
Downloads
5
Size
338.2 KB
Mod Loaders
NeoForge
File ID
9389843
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:economy-core-1775541:9389843"

Learn more about Curse Maven

What's new

⚠️ Important Notes

  • Iron, gold, diamonds and emeralds no longer have a value unless your server gives them one. Prices set in game are kept
  • /credits convert and /credits redeem are removed. Use the exchange instead: its block, its clerk, or /exchange

🐛 Bug Fixes

  • 0.10.0 shipped with test prices. A file used during development gave iron, gold, diamonds and emeralds, and their nuggets and blocks, a value at the exchange. Because it came from inside the mod, those prices could not be removed in game. It is gone: the exchange now starts empty, and every price is the server's
  • Turning /exchange off did not keep players at the counter. /credits convert and /credits redeem traded items for credits from anywhere whatever the config said. They were written to try the economy out before the exchange had a screen, and now that it can be opened from anywhere they only got in the way of a server that wants it opened in person

📦 Dependencies

  • No changes

This mod has no additional files