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Ecological Garden

This mod allows players to manually build diverse environments and raise nearly 30 kinds of animals to obtain various products. It features rich ecosystems and complete food chains.
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ecologicalgarden-1.3.0-neoforge.jar

File nameecologicalgarden-1.3.0-neoforge.jar
Uploader
bingpianobingpiano
Uploaded
Aug 6, 2026
Downloads
13
Size
58.7 MB
Mod Loaders
NeoForge
File ID
8586146
Type
R
Release
Supported game versions
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:ecological-garden-1548495:8586146"

Learn more about Curse Maven

What's new

生态花园 v1.2.0 → v1.3.0 更新日志
1、实现阿拉斯加雪橇犬三种毛色
2、更换大部分生物模型、动画
3、添加小精灵生物,含跟随玩家AI、浮空飞行、随机移动、看向玩家,玩家可在终端和R键调整精灵行为
4、小精灵领养系统:首次进入世界弹出颜色选择GUI
5、小精灵信息界面:可放生恢复自由
6、野外刷新五种颜色小精灵,钻石右键野生精灵可绑定
7、精灵跟随模式切换:引路模式↔ 伴随模式左/右,快捷键P切换
8、添加精灵信物物品(刚进入游戏自动发放):可对一个区块更换地板→增加环境指标→放置水源→开垦农田→放置动物
9、实现耳廓狐种群系统:寻找首领、跟随首领、首领带路觅食/饮水
10、耳廓狐唱片AI:信任后给空白唱片 → 寻找30格内播放唱片机 → 复制唱片
11、北极狐下雨天寻找洞穴睡觉,北极狐睡觉时不扣除水分和饥饿值
12、北极狐喂食蛋糕 → 寻找并前往村庄;未找到播放摇头动画
13、北极狐吓退流浪者
14、赤狐装死
15、赤狐气囊物品,可右键赤狐获取狐臭蛋,右键投掷对范围施加debuff
16、刺猬:装备木桶后可收获农作物、存放物品到箱子,剪刀可剪除木桶
17、柯尔鸭:感应敌对怪物、给附近敌对生物缓慢/虚弱debuff,当用命名牌命名为tycoon_duck或资本鸭时,会触发彩蛋皮肤
18、孔雀繁殖时触发开屏动画
19、阿拉斯加雪橇犬:跟随主人、主人受伤攻击目标
20、喂阿拉斯加雪橇犬吃牛排可驯服;骨头可控制坐下/站起
21、添加侏儒象完整AI系统:玩家用羊毛地毯右键,可装配上毛毯,装配后右键可骑乘。拿木桶右键后可为其装配,装配木桶的大象会寻找附近水源,并自动吸水进入木桶,玩家骑乘时可按q发射水炮,击退敌人、浇灭火源。装配箱子,可将物品储存在大象背包。按e键可查看gui。木桶、箱子可用剪刀卸下。当命名为jia_hao或嘉豪时,可更换嘉豪象皮肤,在下雨天有概率做俯卧撑。当命名为bingpiano时,会戴上牛仔帽。
22、赤狐装死AI:赤狐生命到达一定阈值,且周围有玩家或者捕食者,会触发装死动画,有一定冷却。
23、加入16种颜色雪橇物品,放置雪橇后,周围如果有驯服的阿拉斯加犬,则用拴绳右键雪橇,自动绑定阿拉斯加犬,最多可绑定四只。骑乘雪橇时,按E键打开gui,点击按钮可释放它们,也可用剪刀右键雪橇释放,gui含3食物槽+8物品槽。支持双人骑乘雪橇,骑乘时,如果有绑定的阿拉斯加犬,则雪橇会向前滑动。检测狗饥饿/口渴,消耗食物槽中的食物和水;2瓶水以上可以无限续。
24、加入孔雀羽垫:床,可睡觉设置重生点
25、重置动物医院、自动喂食器、自动收集器、贸易站方块模型
26、添加动物尸体系统;生物死亡后保留尸体,不立即移除,有5分钟消亡倒计时。玩家右键空手采集尸体获得1-2个生肉,采集后仍可被捕食者食用,捕食者杀死猎物后不立即加饱食度,进食后才恢复饱食度,尸体消失
27、添加自动收集器尸体收集:生态区内死亡尸体自动采集1-2个生肉,与玩家手动采集共享次数
28、食草动物寻找食物优化:距离过远/时间过长则重新寻找目标
29、动物饮水时添加水粒子特效
30、动物需求气泡提示:饥饿、口渴、可繁殖图标渲染(neoforge)
31、不同颜色动物繁殖,子代随机继承父母任一方颜色
32、修改花海环境奖励系数为2.5、竹林环境奖励系数为5
33、统一所有生物野外刷新条件,按环境分类限制高度、光照:
    森林(60-120,≥7): 大象/刺猬/考拉/小浣熊/貉/赤狐/老虎/袋熊/狼
    草原(60-100,≥7): 阿拉斯加/卡皮巴拉/鸡/牛/猪/羊/雪貂/豚鼠/狮子/土拨鼠/企鹅
    沙漠(60-80,≥7): 耳廓狐/沙鼠/沙丘猫
    雪原(50-140,≥4): 北极狐/北极熊/雪兔
    花海(60-100,≥7): 鹿/柯尔鸭/垂耳兔/孔雀/蜜袋鼯
    竹林(60-80,≥5): 竹鼠/熊猫
34、修复羊在光影下渲染出错、受击效果和死亡效果异常
35、生物实体显示信息中的状态更加详细
36、优化动物图鉴GUI
37、游戏左上角添加团队信息HUD

===========================================================

Ecological Garden v1.2.0 → v1.3.0 Changelog

  1. Implemented three coat‑color variants for Alaskan Malamute
  2. Replaced most entity models and animations
  3. Added Sprite creature, featuring player‑following AI, floating flight, random wandering, and player‑looking behaviour. Players may adjust sprite behaviours via terminal and the R key.
  4. Sprite adoption system: a color‑selection GUI pops up on first world entry
  5. Sprite info interface: sprites can be released to regain freedom
  6. Five‑colored sprites spawn in the wild. Right‑click wild sprites with a diamond to bond them
  7. Sprite follow‑mode toggle: Guide Mode ↔ Left‑side / Right‑side Companion Mode; toggle with hotkey P
  8. Added Sprite Token item (auto‑granted on first game launch): target a chunk to replace floor tiles, raise environment score, place water sources, cultivate farmland, and spawn animals
  9. Implemented Arctic Fox population system: seek alpha leader, follow the alpha, alpha leads pack to forage and drink water
  10. Arctic Fox music‑disc AI: after gaining trust, give it a blank music disc. It will locate a jukebox within 30 blocks and duplicate the disc
  11. Arctic Foxes seek caves to sleep during rain; hunger and thirst values do not drain while sleeping
  12. Feed cake to Arctic Fox: it will travel toward villages; plays head‑shake animation if no village is found
  13. Arctic Foxes scare off wanderer mobs
  14. Red Fox feign‑death behaviour
  15. Red Fox Sac item: right‑click a Red Fox to obtain Stench Egg. Throw it to apply area‑of‑effect debuffs
  16. Hedgehog: equip a wooden bucket to harvest crops and deposit items into chests; use shears to remove the bucket
  17. Call Duck: detects hostile mobs and applies Slowness / Weakness debuffs to nearby hostile entities. Name it tycoon_duck or Capital_Duck with a name tag to trigger the easter‑egg skin
  18. Peacock displays tail‑fanning animation during breeding
  19. Alaskan Malamute: follows owner; attacks targets that injure its owner
  20. Tame Alaskan Malamute by feeding steak; use bones to toggle sit / stand states
  21. Full AI system for Dwarf Elephant: right‑click with wool carpet to equip carpet. Right‑click the carpet‑equipped elephant to mount it. Right‑click with a bucket to attach bucket attachment; bucket‑equipped elephants seek nearby water sources and auto‑fill the bucket. Press Q while mounted to fire water cannon, knocking back enemies and extinguishing fires. Attach chests for elephant inventory storage; press E to open GUI. Buckets and chests can be removed using shears. Name it jia_hao or Jiahao to unlock Jiahao Elephant skin; may perform push‑ups when raining. Name it bingpiano to equip cowboy hat.
  22. Red Fox feign‑death AI: when health drops below threshold and players / predators are nearby, trigger feign‑death animation with cooldown
  23. Added 16‑color sled items. Place sled; right‑click sled with leash while tamed Alaskan Malamutes are nearby to bind dogs (max 4). Press E while riding sled to open GUI; click buttons or right‑click sled with shears to release harnessed dogs. GUI contains 3 food slots + 8 inventory slots. Supports two‑player riding. Sled moves forward when bound dogs exist. Consumes food and water from food slots based on dog hunger/thirst; infinite water supply with ≥2 water bottles.
  24. Added Peacock‑Feather Mat: a bed to set spawn point by sleeping
  25. Remodeled Animal Hospital, Auto‑Feeder, Auto‑Collector and Trading Station blocks
  26. Added animal corpse system: entities leave corpses upon death instead of instant removal; corpses despawn after 5‑minute timer. Right‑click bare‑handed to harvest 1‑2 raw meat. Harvested corpses can still be consumed by predators. Predators do not restore hunger instantly on kill; hunger is restored only after consuming corpse before it vanishes.
  27. Auto‑Collector corpse collection: 1‑2 raw meat is automatically harvested from corpses dying inside ecological zones, sharing harvest counter with manual player looting
  28. Optimized herbivore food‑seeking logic: re‑target if target is too far or search takes too long
  29. Water particle effects added for animals drinking water
  30. Animal need bubble indicators: render hunger, thirst and breedable icons (NeoForge only)
  31. Offspring of differently‑colored animals randomly inherit color from either parent
  32. Adjusted environment bonus multiplier: Flower Meadow = 2.5, Bamboo Forest = 5
  33. Unified wild‑spawn conditions for all entities, grouped by biome with height and light constraints:
    • Forest (Y=60‑120, light ≥7): Elephant, Hedgehog, Koala, Raccoon, Raccoon Dog, Red Fox, Tiger, Wombat, Wolf
    • Grassland (Y=60‑100, light ≥7): Alaskan Malamute, Capybara, Chicken, Cow, Pig, Sheep, Ferret, Guinea Pig, Lion, Marmot, Penguin
    • Desert (Y=60‑80, light ≥7): Arctic Fox, Gerbil, Sand Cat
    • Snowfield (Y=50‑140, light ≥4): Arctic Fox, Polar Bear, Snow Hare
    • Flower Meadow (Y=60‑100, light ≥7): Deer, Call Duck, Lop‑Eared Rabbit, Peacock, Sugar Glider
    • Bamboo Forest (Y=60‑80, light ≥5): Bamboo Rat, Giant Panda
  34. Fixed sheep rendering glitches under shaders, broken hit‑effect and death‑effect visuals
  35. More detailed status information shown in entity display tooltip
  36. Improved Animal Codex GUI
  37. Added team‑info HUD on top‑left corner of game screen

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