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Eclipse's Mechanics

Eclipse's Mechanics Aims to add all new mechanics to the game while also re-building base game mechanics to make the game fun again.

Eclipse's Mechanics aims to add all new mechanics to the game while also re-building base game mechanics to make the game fun again while keeping it vanilla style.

 

What Eclipse's Mechanics adds

Crawling - No more need for ugly trapdoors to activate crawl mode! (Will add a Config Option Later to disable Trapdoor crawling.)
Leaning - Ever wanted to peak around a corner for threats? Well now you can!
Climbing - 2-3 block tall walls are annoying right? Well Eclipse's Mechanics fixes that! 
Swimming - Ever get tired of needing a two block tall area of water? Well now it's one block of water to swim! 
Elytra Takeoff - Flying is easy now. What can I say except your welcome?
Dashing - (Coming Soon)
Wall Run/Jump - (Coming Soon)
Dodging - Pesky Skeletons with their aim bot level accuracy. Not a problem anymore!
Parry - (Coming Soon)
Parry Jab - (Coming Soon)
Jab - (Coming Soon)
Charge - (Coming Soon)
Arrow Rain - (Coming Soon)
Hunger Cost - Want to move? Well that'll cost ya! Eclipse's Mechanics adds a configurable hunger cost to all movement from jumping to paddling a boat nothing is free. 

 

Key Binds

Movement

Crawl - X
Lean - Z/C
Climb - V

Fighting

Dodge - Left Alt

Utility

Config Menu - O

 

Dependencies

Cloth Config API

 

If you have bugs or need to report a crash. Click Here!

Thanks for checking out Eclipse's Mechanics! Consider joining the Discord to be the first to get news!

The Eclipse's Mechanics Team

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