Eclipse's Mechanics aims to add all new mechanics to the game while also re-building base game mechanics to make the game fun again while keeping it vanilla style.
What Eclipse's Mechanics adds
Crawling - No more need for ugly trapdoors to activate crawl mode! (Will add a Config Option Later to disable Trapdoor crawling.)
Leaning - Ever wanted to peak around a corner for threats? Well now you can!
Climbing - 2-3 block tall walls are annoying right? Well Eclipse's Mechanics fixes that!
Swimming - Ever get tired of needing a two block tall area of water? Well now it's one block of water to swim!
Elytra Takeoff - Flying is easy now. What can I say except your welcome?
Dashing - (Coming Soon)
Wall Run/Jump - (Coming Soon)
Dodging - Pesky Skeletons with their aim bot level accuracy. Not a problem anymore!
Parry - (Coming Soon)
Parry Jab - (Coming Soon)
Jab - (Coming Soon)
Charge - (Coming Soon)
Arrow Rain - (Coming Soon)
Hunger Cost - Want to move? Well that'll cost ya! Eclipse's Mechanics adds a configurable hunger cost to all movement from jumping to paddling a boat nothing is free.
Key Binds
Movement
Crawl - X
Lean - Z/C
Climb - V
Fighting
Dodge - Left Alt
Utility
Config Menu - O
Dependencies
If you have bugs or need to report a crash. Click Here!
Thanks for checking out Eclipse's Mechanics! Consider joining the Discord to be the first to get news!

