promotional bannermobile promotional banner

Eclipse Expansion

New biome, new armor, and 3 new entities
Back to Files

Eclipse Expansion 0.8

File nameeclipsium_eclipse_expansion-0.8.jar
Uploader
Lander_AloLander_Alo
Uploaded
Oct 20, 2026
Downloads
15
Size
39.2 MB
Mod Loaders
NeoForge
File ID
9270952
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:eclipse-expansion-1621095:9270952"

Learn more about Curse Maven

What's new

🌑 Eclipsium: Eclipse Expansion — Changelog v0.8

Version: 0.8
Minecraft: 1.21.1
Modloader: NeoForge 21.1.234+
Platform Support: Singleplayer & Dedicated Server (Multiplayer)


🔮 New Entities & Summons

  • Eclipse Cultist (Fanatic Conjurer):
    • New hostile spellcaster equipped with tactical ranged AI (CultistaCombatGoal).
    • Clad in dark ceremonial vestments, channeling void cosmic spells.
    • In-combat summoning abilities: conjures Shadows of the Eclipse and subterranean Eclipse Fangs to corner targets.
  • Shadow of the Eclipse:
    • Ethereal minion summoned by the Cultist.
    • Custom sound effects for ambient, charging, hurt, and death states (.ogg).
    • Stalks and flanks players under the cover of eclipse darkness.
  • Eclipse Fangs:
    • Subterranean magical trap jaws that erupt from the ground in ring formations with custom snap sounds.
  • Marine Fog (Atmospheric Entity):
    • Ambient entity that generates dense volumetric sea mist for ocean encounters and events linked to the Caleuche.

🏛️ New Structures & Cult Temples

World generation now features unique ritual landmarks and boss arenas across the Locus Eclipsis:

  • Eclipse Cult Temple & Cathedral of the Eclipse.
  • Sacrificial Altar & Sacrificial Colosseum.
  • Cult Forge: Specialized subterranean ritual forging chamber.
  • Legendary NPC & Boss Chambers:
    • Ezrahel's Field
    • Ilthara's Mausoleum
    • Morwen's Hall
    • Numa's Circle
    • Techidna's Observatory
    • Tako's Workshop
    • Watchtower Outpost

⚔️ Weapons, Tools & Equipment

  • Eclipse Tool Set:
    • Eclipse Axe (EclipseAxeItem).
    • Eclipse Shovel (EclipseShovelItem).
    • Eclipse Hoe (EclipseHoeItem).
  • Eclipse Armor Set:
    • Complete protective suit attuned to withstand cosmic eclipse events.
  • Lantern of the Caleuche:
    • Spectral block entity lantern (FarolDelCaleucheBlockEntity) that illuminates deep dark waters and wards off ethereal threats.
  • Whistle of the Tué-Tué:
    • Occult resonant artifact associated with the mythical Chonchón / Tué-Tué.

🪵 Blocks, Building & Quality of Life

  • Sleeping Bags:
    • Added all 16 dyed variants + Corrupted Sleeping Bag.
    • Allows players to sleep through the night/skip time without resetting or altering their spawn point.
    • Full loot table and custom dyeing recipe support.
  • Corrupted & Eclipse Wood Families:
    • Doors, trapdoors, fences, fence gates, slabs, stairs, buttons, and pressure plates using native wood type registrations (ModWoodTypes).

✨ Effects, Particles & Atmosphere

  • New Status Effect — Decomposition (DescomposicionEffect):
    • Active life-drain effect that withers entities exposed to corrupt void forces.
  • Visual Particle Systems:
    • Floating Eclipse Petals and Corrupted Petals (EclipsePetalParticle).
  • Dynamic Biome Audio (ValleAmbientHandler):
    • Ambient audio handler providing contextual soundtracks based on biome and cosmic danger.

🛠️ Critical Fixes & Optimization

  • Dedicated Server Crash Fix:
    • Resolved java.lang.RuntimeException: Attempted to load class net/minecraft/client/gui/screens/Screen for invalid dist DEDICATED_SERVER.
    • Implemented ClientScreenOpener and moved all GUI screen openers strictly behind @OnlyIn(Dist.CLIENT) and client event buses.
  • Tag & Modpack Compatibility:
    • Registered standard conventional tags (c:tools/*, c:swords, c:pickaxes, etc.) and vanilla tags (mineable/shovel, fence_gates) for cross-mod compatibility.

[!NOTE]

🔮 Roadmap — What's Coming in v0.9: The Shadows of Rednal & The Haunted Seas

  1. Rednal's Dynamic Psychological Stalking System:

    • Player Paranoia Meter: Increases the longer a player survives in the Locus Eclipsis without resting in Sleeping Bags.
    • Phase 1 (The Distant Eye): Rednal stalks at the edge of the render distance, vanishing into smoke when looked at directly.
    • Phase 2 (Whispers & Hallucinations): Flickering torches, false footsteps behind the player, and eerie cosmic chat messages.
    • Phase 3 (Physical Manifestation): Surprise teleports, shadow clones, and brief gravitational distortions in combat.
    • Warding Mechanics: Celestial Resonance Bell and Eclipse Ash Circles to banish Rednal's presence.
  2. The Haunted Seas & The Caleuche:

    • New Aquatic Biome — Sea of Eternal Mist: Deep violet ocean shrouded in peaceful, natural dense fog (decoupled from entity movement).
    • Active Ship Boarding: Board the sailing Caleuche in open waters via ropes and ladders while spectral music plays.
    • Ghost Merchants: Phantom sailors on deck trading rare ocean relics for Eclipse Shards.
    • Mini-Boss — The Phantom Quartermaster: Defend the ship's hold to claim the Caleuche's Nautical Log.
  3. The Abyssal Pinnacle Tier (Blood Obsidian & Void Crimson Crystal):

    • Official Naming & Lore: Final lore integration and naming for the deep abyssal "no-mineral".
    • Worldgen: Balanced abyssal deepslate ore vein generation and harvest mechanics.
    • Pixel Art Overhaul: Ritual chiseled block with glowing occult core, faceted crystal prism, and molten blood ingot.
    • Custom Volumetric 3D Armor: Complete model fix (GeckoLib bone rotation corrections, curved demonic horns, floating blade mantle, and layered pauldrons).
  4. Eclipse Forge Transmutation Mechanics:

    • Full in-game interactive GUI and crafting workflow: Netherite \(\rightarrow\) Eclipse Tier \(\rightarrow\) Blood Obsidian 3D Pinnacle Tier.
    • Cosmic energy validation (requires active Solar Eclipse or presence within the Locus Eclipsis) and catalyst consumption (Blood Buckets & Crystals).
  5. New Monsters & Spawn Corrections:

    • Howling Shadows: Blind stalkers in the Plains of Silence that hunt players by sprinting/jumping noise.
    • Cult Gargoyles: Stone statues inside cathedrals that awaken if altars are looted.
    • Cultist Spawn Rework: Total fix for cultists spawning as massive "walls" at water level; restricted exclusively to cult structures, temples, and dedicated spawners.