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EasyFarms

Set up automated farms for mobs, crops, and resources without building huge contraptions.
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EasyFarms 1.2-1.21.1.jar

File nameEasyFarms-1.2-1.21.1.jar
Uploaded
Nov 4, 2026
Downloads
13
Size
7.3 MB
Mod Loaders
NeoForge
File ID
9436425
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:easyfarms-1779179:9436425"

Learn more about Curse Maven

What's new

Upgrade cards

  • farm_upgrade files take two new optional fields:
    • name: the card's display name (a text component; a plain string works).
    • description: what the card does, shown in its tooltip.
  • The blank easy_farms:upgrade_card item now takes its name and its enchantment glint from the farm_upgrade whose card id matches the stack's easy_farms:card component. A card recipe only has to set that one component.
  • Card tooltips show the description as well as the farms that accept the card.
  • Every farm_upgrade that names a card id is listed in the Easy Farms creative tab, built from the synced registry. It fills in once you are in a world.

JEI

  • Each farm's category shows a copy of every recipe whose drops a convert_drops card changes (for example, logs turning into Andesite Casing on the Plant Farm). The copy shows the card in a slot, with the text "With: <card>". This works for any mod's convert_drops card. Only one card at a time is shown; chains of cards are not combined.
  • Datapack cards are also registered as JEI ingredients, so they can be searched for directly.
  • New language keys: gui.easy_farms.jei.with_card and gui.easy_farms.jei.card_needed.

Tool tiers

  • Tier files take two new optional fields:
    • priority: when two tiers list the same tool, the higher priority wins (then the higher rank). A datapack can use this to move a tool to another tier.
    • tool_durability: the tool durability a tier stands for. All six built-in tiers now carry one (wood 59, stone 131, gold 32, iron 250, diamond 1561, netherite 2031).
  • A tool that no tier lists is now placed in this order:
    1. a tier file that lists it;
    2. for a tiered item (pickaxe, shovel, axe, hoe, sword), the tier with the nearest mining speed of its material, with the material's "incorrect blocks" tag only deciding a tie;
    3. the tier with the nearest tool_durability, for any other damageable item;
    4. otherwise it is not accepted as a tool.
  • Before, the "incorrect blocks" tag was matched first. Many modded materials reuse the wooden tag, so their tools fell into the wooden tier. This is the likely cause of modded items defaulting to wooden; it was not tested against a real modded tool.
  • A tier's input_lifetime_multiplier sets how long a tool in that tier lasts.

Docs

  • The README for modpack authors covers the new card fields, the creative tab and JEI behaviour, and the tier fields and lookup order.