EasyEconomy

EasyEconomy is a lightweight and fully server-side Fabric mod that brings a simple, diamond-based economy to your Minecraft world. Deposit, withdraw, trade, and run your own auction house — all powered by the sparkle of diamonds.
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easyeconomy-1.2.0+26.2.jar

File nameeasyeconomy-1.2.0+26.2.jar
Uploader
SumutiuSumutiu
Uploaded
Oct 8, 2026
Downloads
28
Size
305.0 KB
Mod Loaders
Fabric
File ID
9102779
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:easyeconomy-1348421:9102779"

Learn more about Curse Maven

What's new

EasyEconomy 1.2.0: Shop rework, new commands, fixes, Minecraft 26.2 Added

  • /shop list: search the Shop for the item in your hand
  • /shop cancel: view your active listings and take them back
  • Clicking your own listing in /shop offers "Take Back" instead of buying it
  • Refresh button in the Shop
  • /leaderboard: top 10 richest players
  • /shopadmin set <player> <amount> and /shopadmin list (OP or console only)
  • /pay works for offline players who have joined before
  • config/easyeconomy.json: maxListingsPerPlayer (default 20, 0 = no limit, expired listings count until reclaimed) and listingDurationHours (default 24)
  • Saved player names, so offline players show by name

Changed

  • Auction House renamed to Shop: /ah is now /shop (sell, expired)
  • Shop listings are loaded once at startup and kept in memory, newest first
  • Shop no longer logs a line per file every time it opens
  • Listings whose item data can't be read are blocked from sale instead of being sold as a plain item without enchantments or contents
  • Purchase screen ignores double-clicks and held keys, so items can't be bought by accident
  • Selling keeps the item in your hand if the listing can't be saved

Fixed

  • Item duplication when two players bought the same listing, or when an expired listing was bought and reclaimed at the same time
  • Wrong item bought from /shop list after pressing Refresh
  • Bank files that can't be read are never overwritten; corrupt files are moved aside as .corrupt-<time> instead of breaking the Shop
  • Disk write errors could charge a buyer without giving the item; all files are now saved safely via a temp file
  • /deposit now updates the bank before taking the diamonds
  • /withdraw counted armor and offhand slots as free space, dropping diamonds
  • Startup failed if only one of the Banks/AH folders existed
  • Balances carried over between worlds in singleplayer
  • Page counter could go past the last page
  • License file is now included in the jar

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