easyeconomy-1.2.0+26.2.jar
Curse Maven Snippet
What's new
EasyEconomy 1.2.0: Shop rework, new commands, fixes, Minecraft 26.2 Added
- /shop list: search the Shop for the item in your hand
- /shop cancel: view your active listings and take them back
- Clicking your own listing in /shop offers "Take Back" instead of buying it
- Refresh button in the Shop
- /leaderboard: top 10 richest players
- /shopadmin set <player> <amount> and /shopadmin list (OP or console only)
- /pay works for offline players who have joined before
- config/easyeconomy.json: maxListingsPerPlayer (default 20, 0 = no limit, expired listings count until reclaimed) and listingDurationHours (default 24)
- Saved player names, so offline players show by name
Changed
- Auction House renamed to Shop: /ah is now /shop (sell, expired)
- Shop listings are loaded once at startup and kept in memory, newest first
- Shop no longer logs a line per file every time it opens
- Listings whose item data can't be read are blocked from sale instead of being sold as a plain item without enchantments or contents
- Purchase screen ignores double-clicks and held keys, so items can't be bought by accident
- Selling keeps the item in your hand if the listing can't be saved
Fixed
- Item duplication when two players bought the same listing, or when an expired listing was bought and reclaimed at the same time
- Wrong item bought from /shop list after pressing Refresh
- Bank files that can't be read are never overwritten; corrupt files are moved aside as .corrupt-<time> instead of breaking the Shop
- Disk write errors could charge a buyer without giving the item; all files are now saved safely via a temp file
- /deposit now updates the bank before taking the diamonds
- /withdraw counted armor and offhand slots as free space, dropping diamonds
- Startup failed if only one of the Banks/AH folders existed
- Balances carried over between worlds in singleplayer
- Page counter could go past the last page
- License file is now included in the jar
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