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Easy NPC: Config UI

Provides a configuration UI for the Easy NPC mod, allowing players to customize NPC settings easily.

File Details

easy_npc_config_ui-forge-1.20.1-6.5.0.jar

  • B
  • Dec 26, 2025
  • 672.77 KB
  • 843
  • 1.20.1
  • Forge

File Name

easy_npc_config_ui-forge-1.20.1-6.5.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:easy-npc-config-ui-1214728:7382557")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog for Easy NPC: Config UI (1.20.1)

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.

6.1.1

  • Added Entity Type Validator to avoid issues with displaying custom models.

6.1.0 ✨

This is a major release. Please back up your worlds and NPC data before updating. This version contains many improvements, optimizations, and internal changes that are not fully compatible with earlier releases.

⚠️ Breaking changes

  • Existing NPCs and their configuration data from versions before 6.1.0 may not load correctly or may require manual adjustments.
  • Internal data formats and some behaviors have been refactored to support new use-cases.

🧩 New modular structure

Easy NPC is now split into three separate mods:

  • Easy NPC – Bundle that includes both Core and Configuration UI for a plug‑and‑play experience.
  • Easy NPC: Core – Lightweight runtime and logic for NPCs, with minimal dependencies. Intended for servers, modpacks, and developers.
  • Easy NPC: Configuration UI – Standalone configuration interface for creating and editing NPCs. Can be installed on clients that need the UI.

🎯 Why this change?

  • Allows servers and modpacks to ship only the Core mod on the server side for a leaner setup.
  • Reduces memory usage and load times when the UI is not required everywhere.
  • Makes development and testing faster by separating UI and core logic.