easy_model_entities-forge-1.20.1-1.2.0.jar
Curse Maven Snippet
What's new
Changelog for Easy Model Entities 1.20.1
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
1.2.0 (beta)
- Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
- Added still and custom example presets covering all body types, plus a fast-moving example.
- Added case-insensitive bone name matching so
Body,body, andBODYall resolve tobody. - Fixed profile attributes max_health and follow_range not being applied to host entities.
- Removed unused mixins.
1.1.0 (beta)
- Fixed wrong UV mapping for some model parts.
- Fixed wrong block placements.
- Fixed rendering edge case with multiple texture definitions.
- Added UV mapping record to define UV mapping for model parts in a more structured way.
- Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
- Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
- Added additional model examples for different entity types.
- Added automatic face culling and model optimization to improve performance.
- Added better aquatic and ambient entity support.
- Improved performance by pre-building and adding additional cache.
- Improved example models and textures for better demonstration of features and capabilities.
1.0.0 (beta) 🚀
- Initial release for Minecraft 1.20.1.
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