earthcubeindustry-0.7.0.jar
Curse Maven Snippet
What's new
Green energy and new machine screens. Worlds and configs carry over.
New generators
- Advanced Solar Panel (MV): a big 3×3 panel tilted on a hinge, on top of a 2.5-block pole. 8 EU/t in full sun.
- Tidal Generator (LV): set it in the sea or a river. Up to 6 EU/t depending on the water around it and the tide (two tides a day, strongest at full and new moon). Animated propeller.
- Biomass Generator (LV): burns anything a composter accepts, from any mod (saplings, seeds, leaves, crops…). 6 EU/t.
- Lightning Collector (HV): during thunderstorms, under open sky, it draws harmless lightning. Each strike stores 500,000 EU, sent out at 512 EU/t.
Bigger, better generators
- The Wind Turbine is now a real 4-block-tall turbine: ringed mast, white nacelle, tail fin and three long blades (about 4.4 blocks wide). Wooden or white red-tipped blades depending on the rotor.
- The Solar Panel stands on a post with a tilted, framed panel; new solar cell texture.
Machine screens
- Every machine screen has its own identity: tinted with the machine's colour, a title band with its pictogram, a matching progress arrow.
- Larger windows: full titles, status with a lamp, stored energy under the gauges, no more overlapping text.
- All side tabs on the left (Upgrades, Sides, Info, Redstone).
- Redesigned Sides tab: an unfolded cube around the machine itself, with a coloured frame and an icon for each mode, and a bolt when energy flows.
- The inventory label follows the mod's language option.
Notes
- The wind turbine needs 3 free blocks above it, the advanced solar panel a free block and a free 3×3 layer above that. Breaking any part breaks the whole generator.
- All new generators have recipes, JEI/EMI pages, a section in the Engineer's Manual and server settings.
This mod has no additional files

