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E2Helper

Unlisted
Helper mod for the Great Days // E2 modpack. Personal use only.
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e2-1.1.jar

File namee2-1.1.jar
Uploader
M4X4M4X4
Uploaded
Aug 11, 2026
Downloads
20
Size
182.6 MB
Mod Loaders
NeoForge
File ID
8621397
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:e2helper-1611767:8621397"

Learn more about Curse Maven

What's new

Update 1 is finally here!

- Nichirin Fangs
- Swing Speed increased from 1.6 to 1.8
- Animal Instinct Regen level increased from 2 to 3
- Animal Instinct Slowness level increased from 1 to 2
- Animal Instinct effects now last twice as long
- Jump Boost is removed for the duration of Animal Instinct

- The Gambit
- Added Permanent Jump Boost 1
- Cards now ignore invulnerability frames
- Cards automatically reshuffle when out of cards
- Changed 6 card effects:
- Ace of Hearts: Full Health
- Ace of Clubs: +15 Damage
- Ace of Spades: 3x Damage (no longer a joker effect)
- Ace of Diamonds: Resistance 3 for 10 seconds
- Red Queen (removes ranked queens): Full Health, Absorption 2 and Regen 3 for 10 seconds
- Black King (removes ranked kings): +12 Damage in AOE, Knockback, and inflicts Slowness and Weakness for 15 seconds

- The Maverick
- Damage increased from 7 to 10
- While blocking, gain Resistance 1 and Immunity to Fall Damage
- New Active Ability: Valiant Leader
- Whenever successfully blocking any melee or ranged attacks, add one pip to the charge of this ability to a maximum of 5 pips. Once block is released, all pips are consumed and immediately knocks back any hostile mobs in a 6 block radius, dealing 2 Damage per pip consumed, as well as giving all players in the radius a a level of absorption, up to 3 (at 5 full stacks) and regeneration as well

- Stormbreaker
- Added 4 Armor and 4 Armor Toughness while held
- Dormant Form
- Swing speed increased from 0.9 to 1
- Increased the amount of hits to fill bar from 5 to 6
- Awakened Form
- Swing speed increased from 0.7 to 0.9
- Added constant Regen 2

- Mil Fleur
- Reworked:
- Now has 6 pips, same recharge speed, still heals for the same amount, but the negative effect cleanse has been moved onto the new ability
- Clutch damage moved to base attack
- Clutch damage increased from 8 to 12
- Clutch now inflicts Slowness 5 and Weakness 1 for 5 seconds
- New Active Ability: Gigantesco Mano
- 20 second cooldown
- Immediately heals all players in a 10 block radius for 6hp
- Cleanses negative effects
- Gives Swiftness 2 and Regen 2 for 10 seconds

- The Bass Katars
- New Passive: Dominating!
- On enemy kill: Gain Haste and Strength for 5 seconds per kill, stacking to 15 seconds
- New Dodge ability: Chase Dodge
- After hitting an enemy, gain an amplified "Chase Dodge" to go further, with the option to use a second one in quick succession
- If instead you want to get right back in the fight, the next hit has higher swing speed if the second dodge isn't used

- Spear of Longinus
- Added
- Primary attack is a far-reaching stab that deals 7 damage, as well as 4 Armor Piercing damage, all with a Swing speed of 1.2
- Active Ability: Near Third Impact (N3I)
- Throw the spear, inflicting Slowness 3 to anything around it.
- If the spear makes direct contact, explodes the target, dealing 15 magic damage and inflicting Slowness 5 for 10 seconds, and heals for 3hp
- If the spear lands on the ground, it will explode after 3 seconds in a 5 block radius, dealing 10 magic damage
- Passive: Tumbling Down
- When striking an enemy, regain 1hp immediately
- If below half health, double all health regain and gain Resistance 1 and Strength 1

-----------
- Bug Fixes / Minor changes:
- Fixed an issue with The Gambit not having equal chances for all cards in the deck
- Adjusted the cooldown on the summon command to be 30 minutes (down from 120 minutes)
- Added new sounds to The Maverick and Stormbreaker
- Reordered the Creative Tab to put a bigger focus on the important weapons