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Dypsis

Targeted, effective optimizations for 1.12.2

Dypsis

Dypsis is an optimization mod with a focus on improving client-side rendering performance. It contains both improvements for vanilla and targeted optimizations for mods.

Vanilla

  • Framebuffer Optimization Strategy
    • Conservative mode optimizes framebuffer blitting with a more efficient method.
    • Aggressive mode makes the game directly render to the default framebuffer to skip the blitting process altogether.
  • HUD Batching: Draw HUD elements in batches to improve performance.
  • Smart Entity Outline Rendering: Skips entity outline (a.k.a. glowing effect) rendering when there is no entity visible with outline.

Mods

  • Ender IO: Batched rendering for conduits, significantly improves performance when you have a handful of conduits in the world.
  • The One Probe: Skips redundant GL calls.

Advanced

  • (WIP) Modern Rendering Pipeline: Very experimental and immature replacement of the vertex array usage in Tessellator. Utilizes VAO and DSA to improve performance.

The Dypsis Team

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  • 14
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  • 7
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  • 10.9M
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