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DynamX Physics Mod

A Minecraft mod that aims to add realistic physics to Minecraft
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DynamX Alpha 3.3.0

File nameDynamX-3.3.0-all.jar
Uploader
AymericRedAymericRed
Uploaded
Jan 4, 2022
Downloads
17.2K
Size
2.7 MB
Mod Loaders
Forge
File ID
3594080
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamx-508494:3594080")

Learn more about Curse Maven

What's new

Public version of DynamX, in Beta.

 

The mod was built with Forge 1.12.2-14.23.5.2847, it is not compatible with older versions.

 

This version may contain bugs, thank you to report it on the DynamX discord ! 

 

Packs and support on the dynamx website.

 

CHANGELOG :

 

DynamX changelog version 3.3.0 :

 

Note : a lot of things changed in the synchronization system, and in the physics code, so note that you may encounter some bugs.

 

Important changes :

 

- Divided the input lag by 3 in multiplayer and by 5 in solo. It is now capped between 0 and 50ms, you will see the difference !
Note : in single-player, the physics are now simulated on the client side, this may break some addons.
- Improved the speedometer on the car hud
- Improved the lights system : now we can see the lights in the dark. Also added a few properties to make them blink and rotate.
- Fixed physics collisions updates when using WorldEdit, doors or MalisisDoors (including garage doors) : updates are now automatic.
Note : MalisisDoors requires a modified version of the mod, ask to Aym'.
- Now render all parts of obj models for vehicles, not only the "chassis" part. The addons can cancel the default rendering of selected parts.

 

Api changes :

 

- Added SubInfoTypes support on items
- Added "MaxItemStackSize" properties on items
- Allowed to use ":" in pack config values (allowing to write "modid:path" for instance)
- Improved TESRDynamXBlock code and add a post render event
- Added events for the obj items rendering
- Added a car hud icons system (HudIcons interface)
- Added the utility class CircleCounterPanel
- Refactored all events (now using private fields and getters)

 

Other changes :

 

- Added various cursors on the hud when hovering doors, seats or storages
- Added an admin permission to use the DynamX customization gui
- Improved server -> client pack sync (this is a configurable option on the server side)
- Removed MoreVehicles addon features from DynamX
- Now downloading ACsGuis version 1.2.1-3 by default
- Added "Enabled" property on doors

 

Fixes :

 

- Added new optimizations, and added new lags :)
- Optimized physics collisions of path and farmland blocks
- Fixed crashes linked to the terrain system
- Fix duplicate detection of vehicles in packs
- Fix physics collisions updates when using the DynamX blocks customization gui
- Updated translation
- Fixed bugs with the synchronization of players in seats (finally :O)
- Fixed ray-tracing and destruction of DynamX blocks
- Fixed the despawning of entities when moving away and coming back
- Fixed a bug in the sync of controls in singleplayer
- No more negative speeds on the hud
- Fixed the displaying of errored obj models : now correctly showing a placeholder
- Fixed a memory leak in the terrain code
- Fixed stair collisions generation
- Many little bug fixes and improvements of the api
- Translated the slopes command

 

Known bugs :

 

- We are aware of some random crashs of the native bullet engine with some modded blocks
- You may encounter some jerks while driving, especially with trailers, thank you for giving us feedback on this problem
- Steering wheel render jerks
- Seats rotation is not always correctly applied

 

==============================================

 

DOWNLOAD THE BASE PACK HERE !!

 

The base pack will allow you to have some vehicles, outfits and props to discover DynamX and play with !

To use it, simply place the file in the 'DynamX' folder, inside of your .minecraft.

 

Models made by Dartcher, under copyright.

This mod has no additional files