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DynamX Physics Mod

A Minecraft mod that aims to add realistic physics to Minecraft

File Details

DynamX Alpha 3.3.0

  • B
  • Jan 4, 2022
  • 2.72 MB
  • 17.2K
  • 1.12.2
  • Forge

File Name

DynamX-3.3.0-all.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamx-508494:3594080")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Public version of DynamX, in Beta.

 

The mod was built with Forge 1.12.2-14.23.5.2847, it is not compatible with older versions.

 

This version may contain bugs, thank you to report it on the DynamX discord ! 

 

Packs and support on the dynamx website.

 

CHANGELOG :

 

DynamX changelog version 3.3.0 :

 

Note : a lot of things changed in the synchronization system, and in the physics code, so note that you may encounter some bugs.

 

Important changes :

 

- Divided the input lag by 3 in multiplayer and by 5 in solo. It is now capped between 0 and 50ms, you will see the difference !
Note : in single-player, the physics are now simulated on the client side, this may break some addons.
- Improved the speedometer on the car hud
- Improved the lights system : now we can see the lights in the dark. Also added a few properties to make them blink and rotate.
- Fixed physics collisions updates when using WorldEdit, doors or MalisisDoors (including garage doors) : updates are now automatic.
Note : MalisisDoors requires a modified version of the mod, ask to Aym'.
- Now render all parts of obj models for vehicles, not only the "chassis" part. The addons can cancel the default rendering of selected parts.

 

Api changes :

 

- Added SubInfoTypes support on items
- Added "MaxItemStackSize" properties on items
- Allowed to use ":" in pack config values (allowing to write "modid:path" for instance)
- Improved TESRDynamXBlock code and add a post render event
- Added events for the obj items rendering
- Added a car hud icons system (HudIcons interface)
- Added the utility class CircleCounterPanel
- Refactored all events (now using private fields and getters)

 

Other changes :

 

- Added various cursors on the hud when hovering doors, seats or storages
- Added an admin permission to use the DynamX customization gui
- Improved server -> client pack sync (this is a configurable option on the server side)
- Removed MoreVehicles addon features from DynamX
- Now downloading ACsGuis version 1.2.1-3 by default
- Added "Enabled" property on doors

 

Fixes :

 

- Added new optimizations, and added new lags :)
- Optimized physics collisions of path and farmland blocks
- Fixed crashes linked to the terrain system
- Fix duplicate detection of vehicles in packs
- Fix physics collisions updates when using the DynamX blocks customization gui
- Updated translation
- Fixed bugs with the synchronization of players in seats (finally :O)
- Fixed ray-tracing and destruction of DynamX blocks
- Fixed the despawning of entities when moving away and coming back
- Fixed a bug in the sync of controls in singleplayer
- No more negative speeds on the hud
- Fixed the displaying of errored obj models : now correctly showing a placeholder
- Fixed a memory leak in the terrain code
- Fixed stair collisions generation
- Many little bug fixes and improvements of the api
- Translated the slopes command

 

Known bugs :

 

- We are aware of some random crashs of the native bullet engine with some modded blocks
- You may encounter some jerks while driving, especially with trailers, thank you for giving us feedback on this problem
- Steering wheel render jerks
- Seats rotation is not always correctly applied

 

==============================================

 

DOWNLOAD THE BASE PACK HERE !!

 

The base pack will allow you to have some vehicles, outfits and props to discover DynamX and play with !

To use it, simply place the file in the 'DynamX' folder, inside of your .minecraft.

 

Models made by Dartcher, under copyright.