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Dynamic Trees

Trees that grow... Forests that spread.

File Details

DynamicTrees-1.16.5-0.10.0-Beta15.jar

  • B
  • Jun 8, 2021
  • 1.08 MB
  • 4.7K
  • 1.16.5+1
  • Forge

File Name

DynamicTrees-1.16.5-0.10.0-Beta15.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamictrees-252818:3343711")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Enhancements:
+ The burgeoning potion now fills fertility when used and persists until fertility depletes instead of running on a timer.
+ Bone meal now restores two points of fertility on application. 
+ Added many new custom tags and better integration with vanilla tags. Details can be found here.

Changes:
- Disabled persistence and fertility potions, will be removed entirely in the next version.
- Beehives are now slightly rarer in forests.

Technical Changes:
- Certain species location overrides will now require a separate sapling block to function (to fix crash with Minecolonies). 
- Json biome selectors can now filter biomes by their category.
- Json block property appliers can edit the light block property to make blocks like leaves emit light.
- Branch model loaders now automatically default to a thick branch model if the family's maximum branch radius is greater than 8. 
- Added Palm species type, leaves properties, and growth logic (for add-ons to access, there are no palm trees in base DT). 

Bug Fixes:
- Fixed crash with Minecolonies. 
- Fixed harvest multiplier being ineffectual to log drops. 
- Fixed dynamic leaves dropping primitive leaves when broken without shears.
- Fixed dynamic birch leaves colours not being changed by serene seasons.