promotional bannermobile promotional banner

DynamicTrees-DefiledLandsReforged

A Dynamic Trees compatibility addon for Defiled Lands Reforged
Back to Files

DynamicTreesDefiledLands-1.20.1-1.0.1.jar

File nameDynamicTreesDefiledLands-1.20.1-1.0.1.jar
Uploader
muxi114514muxi114514
Uploaded
Sep 15, 2026
Downloads
77
Size
20.3 KB
Mod Loaders
Forge
File ID
8886282
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamictrees-defiledlandsreforged-1493294:8886282")

Learn more about Curse Maven

What's new

1.0.1

Bug fix release. Turns out you couldn't chop the trees down properly.

Fixed

  • Axes now actually work on Tenebra trees. The mod wasn't shipping any block tags at all, so branches never ended up in minecraft:mineable/axe. Since a branch's hardness scales with its radius, thin twigs were slow and thick trunks were basically unbreakable. Branches are now in dynamictrees:branches_that_burn, which chains into minecraft:logs and then mineable/axe.
  • Stripped branches got the same treatment.
  • Tenebra leaves are now in dynamictrees:leaves (and therefore minecraft:leaves), so shears and hoes work on them and vanilla leaf behaviour applies.
  • Tenebra saplings are now in dynamictrees:saplings.
  • Rooty Defiled Dirt and Rooty Defiled Grass are now in dynamictrees:rooty_soil, which is the tag Dynamic Trees uses internally to recognise rooty soil.
  • Added the matching item tags for the branch item and Tenebra seeds.

If you were wondering why your axe felt useless: that was why. No config changes needed, just drop in the new jar.

This mod has no additional files