DynamicTreesDefiledLands-1.20.1-1.0.1.jar
Curse Maven Snippet
What's new
1.0.1
Bug fix release. Turns out you couldn't chop the trees down properly.
Fixed
- Axes now actually work on Tenebra trees. The mod wasn't shipping any block tags at all, so branches never ended up in
minecraft:mineable/axe. Since a branch's hardness scales with its radius, thin twigs were slow and thick trunks were basically unbreakable. Branches are now indynamictrees:branches_that_burn, which chains intominecraft:logsand thenmineable/axe. - Stripped branches got the same treatment.
- Tenebra leaves are now in
dynamictrees:leaves(and thereforeminecraft:leaves), so shears and hoes work on them and vanilla leaf behaviour applies. - Tenebra saplings are now in
dynamictrees:saplings. - Rooty Defiled Dirt and Rooty Defiled Grass are now in
dynamictrees:rooty_soil, which is the tag Dynamic Trees uses internally to recognise rooty soil. - Added the matching item tags for the branch item and Tenebra seeds.
If you were wondering why your axe felt useless: that was why. No config changes needed, just drop in the new jar.
This mod has no additional files

